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Jumat, 12 Januari 2018

Tips For Freya User

Hasil gambar untuk freya mobile legends
Freya for me is the most powerful fighter, other than Alucard. You can get Freya by recharging. The best way to play Freya is to:
1. Increase your Lifesteal and Attack Speed
2. Practice timing with you First Skill
3. When having a 1v1 fight with your enemy, always activate your second skill, on the third strike of your second skill will stun your opponent, stun will activate in 2nd strike in Valkyrie mode.
4. As long as possible be the one to lead in the team fights. Freya is super durable, not just because of her life but also because of her incredible Lifesteal.
5. In team fights always make sure that you already activated your 2nd, Inspire, And Valkyrie, to take advantage of the damage.
6. I always use "Inspire" to freya, that helps freya attack faster and gain lifesteal faster.
7. Freya attacks a little bit slow, even though she has "Scarlet Phantom" build already.
8. What I do is I always add "Windtalker" so she can attack faster.

Irithel Guide V 2.0 - Mobile Legends Bang Bang

Hasil gambar untuk mobile legends irithel
Hi guys,


I'm Irithel main with 350+ matches and 75% win rate.


I'm gonna show you how to effectively build your Irithel as well as what emblems/spells to use; because I see too many guides out there misleading people about her true potential.

*After listening to opinions and trying out Retri-Irithel building BF first in game, I feel that it's a risky move still. Ultimately, only choose retri-Irithel if you're playing in rank with duo/trio team if possible. The same problem with your jungle being cleared by other teammates is a high probability. And only retri-Irithel if you face YSS/Clint/Kagura + you have squishy teammates/enemies. If not I stand corrected about my Inspire-based build and guide. Classic playstyle always work because it's a good failsafe. You can never be too sure what's coming up in your battles these days. And please don't build full jungle gear when using retri, just hunter's knife is sufficient. And go ahead and steal enemy's mid jungle by camping in bushes nearby and waiting for jungle health to be low before coming out and retri-spell. This applies to all MM with retribution.


Gear:

Game start item highlights (go by this order): Hunter's knife -> Vampire Mallet -> Swift Boots -> Haas's Claws

1.Haas's Claws
(you can skip and choose BF if your opponent is not aggressive or is a noob. Follow sequence like Haas's Claws by substituting HC with BF in the guide below, then build HC immediately after BF & boots)
2.Swift Boots

3
.Scarlet Phantom

4.Berserker's Fury

5.Blade of Despair

6.Malefic Roar

Optional/Situational for item 6 if not Malefic Roar: Deadly Blade/Demon Hunter Sword/Windtalker/Athena's Shield


Last item after every slot used: Attack Potion

For gear building at the start of the game, buy hunter's knife and then save up till 400 gold and buy Vampire's Mallet as first item. Reason is because you need a little lifesteal to stop your HP from depleting early game and also the cost of the item early game, plus nowadays most mid laners use Retribution to farm fast.


And never, I mean NEVER BUILD DEMON HUNTER SWORD FIRST. Number one no no!!!!!! I already tried experimenting and looking at the HP it gives; barely enough compared to the 20% lifesteal from Haas's Claws. You will definitely LOSE out to enemy MM with Haas's Claws in terms of sustainability. Guaranteed.

At start you're given 300 gold already, it's not hard to reach to 400 after spending 280 on hunter's knife. Then start to build swift boots because Irithel needs to constantly move in and out of the target range to kite and poke, and also dodging attacks.


And time your creep score so that you can maximise gold. You win farming by good timing and safe plays in early game.


Next, build Scarlet Phantom after Haas's Claws (not god damn Berserker's Fury) because her priority is always speed over critical first in gear building. Because critical Dmg is kinda useless without Scarlet Phantom, why not get that extra speed first? Remember, Irithel is a machine gun artillery, not a critical beast like Layla/Bruno etc. For Layla of course build Berserker's Fury first.

After Scarlet and Berserker combo, you can choose Windtalker or just build Blade of Despair next by using your remaining 2 item slot (sell hunter's knife now) for their item recipe. If you choose to build BOD first, go for Malefic Roar afterwards.

This is a guranteed tank buster or if you don't have enemy tanks or only one, go for Windtalker. For team buff, you can even buy Deadly Blade if you got lifesteal hungry enemy like Zilong, Roger or Alucard, most MM etc.


If you find yourself dying ever too often due to enemy CC and mages, go for Athena's Shield.


Or if your enemy has lots of HP based tanks like Akai/Grock, go for Demon Hunter Sword to counter further their health. (Advice from Top 1 Global Irithel, LazyNickz. Thanks senpai for the tip!)


Spell:

Inspire

I've seen many people liking to use retribution on Irithel. But because of her early and late game nature, don't and I repeat DON'T use Retribution on Irithel. Retribution on Irithel is one of the most selfish and not to mention useless thing to do (WHEN YOUR ENTIRE TEAM RETRI-STEAL YOUR JUNGLE, GOOD LUCK), because she shines at artillery bombarding your whole enemy team, not getting level advantage like other MMs (YSS, Miya, Layla, Moskov etc). You'll need Inspire to quickly kill off the whole team because they will soon scatter apart to counter her Ulti.


She farms too slow even for jungle set + Retribution during early game and Retribution becomes useless in mid/late game. And you can use Inspire to down turret super fast when those Retri-MM go jungle to farm, and then use Ulti to escape after down tower if they come back already. Also, full jungle gear (making retribution a slow spell on heroes) is best for assassins, not MM or mage. Focus on building your main gears, then you won 30% of the game already.

Irithel is a team-dependent MM, not a sniper or hitman like other MMs. If you ask me, she's more on assist than kills. That's how you carry your team mid/late game using Inspire if they are having trouble killing your enemies.


Retribution

If you really must resort to retribution due to the situation needs mentioned at the start of this guide, build Hunter's Knife only and NOT full jungle gear. Then skip Haas's Claws and go right to Berserker's Fury. This is only if you face fast farming enemies like YSS/Clint etc.


Emblem:

Jungle Set

For me, I personally prefer Jungle Set because of the additional percentage of attack speed and movement speed it gives. This is super crucial for Irithel as she depends heavily on good movement and attack speed. It will help you in jungling and in fights. Physical emblem is also alright, though I feel Jungle set is better. Both is fine to use. Maybe the new Marksman Emblem will be better, who knows?


TIP:
1. When using Irithel, always move in a figure of eight motion. And NEVER STOP MOVING!!!!!!!!!!!!!!! I mean it.
And please for the love of God, don't get hit by Kagura's Umbrella because you have the excuse of moving while attacking.

Don't let her poke you to near death and then ulti comes, teleport and bam you're dead.

2. Always push turrets first, or if you can't push because of good defence from enemy mid, clear mid lane super fast and go help other lanes when you're level 6 onwards. Alternatively, ask your team to help turtle together works too. Of course, please wait for the right time when there are no minions in lane and the next wave is still far away/not spawn yet.



3. Try not to recall back to base because you will waste a lot of XP rate and time. If you must recall, clear minion wave as fast as you can and then recall. Sometimes depending on timing, you should not wait until your bars are fully regen. Just go when it's 90-95% full. 1 Sec is a lot for mid laning, and that second can take out 30% of turret health already if the MM uses Inspire to hit turret while you are away.


4. While casting Ulti, always jump sideways or backwards depending on situation, only forward when enemy is running away already. NEVER jump into the middle of the crowd; you will die super easy and fast. Free food for enemy lol. Please use your Ulti to clear minions too if you find yourself rushing a little late to turret to defend so that you don't risk losing too much turret health. Also use this when you see empty top or bottom lanes so that you can quickly rush to fill the empty space.


5. This applies to all mid laners but I will put it here; watch the map constantly and the moment that the enemy is missing in action, they can be: one, jungling; two, recalling; three, going to turtle; four, waiting in bush and looking at the right moment to gank you. Be very, very CAREFUL of ganks during early game in mid. This almost always happen in high ELO.

Thanks for viewing my guide, Irithel users let me know what you think in the comment section below and please criticise me for whichever parts that I'm missing. All criticism are welcome!

Basic Hylos Tutorial and Guide - Mobile Legends Bang Bang

Hasil gambar untuk mobile legends hylos
I've recently been having a lot of fun playing Hylos. Even as a tank (and often with about 3000 less gold than all teammates) I often come out with the MVP. Hylos with a tanky build can still dish out TONS of damage to his enemies and even better, he's a great counter to many of the current meta heros.
Thickened Blood (passive): Hylo's got an AWESOME buff in this latest patch. He went from recieving +1HP per mana point to +1.5HP per mana point. Doesn't seem like much at first, but overall, this gives Hylos an extra 750HP in this build (which is basically an additional tank item's worth of HP)! When you run out of mana, HP can be used instead for skills (this can also be a bit of a downside if not careful).

Law and Order (skill 1): Gather energy and launch an energy ball to stun a target. Range is little larger than melee range and locks onto target.

Rings of Punishment (skill 2): This skill does damage to all surrounding enemies every second and gives enemy 1 stack of Warden's Fury for every hit. This effect stacks. Warden's Fury will slow an enemies movement 6% and attack speed by 5% for every hit. Enemies will also take 7.5x more magic damage per Warden Fury. This can stack up to 10x. This naturally does 95 damage which is 182 dmg per second with 10 stacks (without any items). Add an additional 20% of your magic power into this and you can quickly see this will become very powerful, especially when you consider you've also lowered your enemies movement by 50% and attack speed by 60%.

Glorious Pathway (skill 3): Creates a temporary glowing pathway that heals Hylos for 4% of his total HP every second. Allies will move 60% faster on pathway (in direction it's going) and any enemies will move 70% slower on it.

Battle Spell: Petrifty
Always get petrify with Hylos. Keeping enemies in your Ring of Punishment for as long as possible as quick as possible is how Hylo's kills people. The stacks add up FAST and every second counts.

Item Build
Clock of Destiny - 60 Magic Power | 615HP | 600 Mana
With Hylo's passive, this item will actually give him an additional 900HP on top of the 615 it already provides (600*1.5). So now, you have a much larger mana pool to pull from AND a huge HP boost that is only smaller than what BloodThirsty King could provide (and only by 35HP). Then we add passive of this item for MORE perks!! +30HP & 5 Magic Power every 30 seconds up to 10x for Passive "Time". So extra 300HP and 50 Magic Power. Then "Reincarnate" passive adds an additional 5% magic attack and 300 mana.
So, total benefit from this weapon for Hylos?
2265HP
900 Mana
115 Magic Power
What's not to like about this item in Hylo's hand?!

Enchanted Talisman - 50 Magic Power | 250HP | 20/% CDR
Now that Hylo's mana pool has increased a bit, we also need to make sure it's stay's up. Because Hylos will start depleting his HP once his mana runs out, and although he's got a lot, his skills are quite costly! This item will give him 10% mana back ever 10 seconds, which is great for replenishing between battles. And the CDR doesn't hurt either!!

Rapid/Tough/Warrior Boots/of Tranquility - 40/50 Speed + other perk pending pick
This is tough... and it REALLY depends on your enemies. Hylos could truly use any of the boots and benefit. Rapid boots will help you chase enemies down initially to start stacking warden's fury and slowing them down. Also help's you keep them in range until you've hit them with enough Warden's Fury. Tough boots are good for heavy magic based teams for additional magic resistance. Warrior boots if the enemy is heavy on physical attacks. Boots of tranquility is good in 3 regards. First, if you have a healer on your team, it boosts their heals. It boosts the heal of your ult, and if you build any Bloodlust Axe or Concentrated Energy (or both) it'll boost those effects.

Bloodlust Axe - 70 Attack Power | 10/% CDR | 20% Spell Vamp
This item will help sustain you a bit with it's passive abillity to steal 20% of skill damage as HP back to you. Originally, this item was better than Concentrated Energy before item changed to 20% Spell Vamp. I need to test this out again however. Switching out with Concentrated Energy is still a fine alternative, but this boost to physical attack actually helps with melee attacks as you hit your enemies in range of your ring of punishment. Up to you.

Thunder Belt - 25 Magic Power | 800HP | 400 Mana | 40 Armor | +15HP Regen
This item is a nice addition for Hylos.  1400HP with Hylos Passive perk, +400 mana (which Hylos can never have enough of honestly). But this item's passive REALLY makes it shine better. After skill use, next basic attack will trigger 40% of physical attack as true damage and slow target and surrounding units down. Can be used every 1.5 seconds... so basically, helps continuously slowdown your enemies while you are using Ring of Punishment.

Dominance Ice - 500 Mana | 70 Armor | +5% Crit Reduction | +15% CDR
Extra 500 Mana and also 750 HP due to Hylos passive! But the real perk of this item is in it's own passive ability. Lower's movement speed by 5% and attack speed by 30% of any nearby enemies. Add this on top of what Warden's Fury is already doing (and Thunderbelt) and you're enemies are pretty much slugs infront of you.

If enemy has lots of magic, switch Bloodlust with Defensive Magic Res Item. Athena Shield is usually my preference for heavy magic users.

Your build for Hylos should be based on your enemies all the way through however. All of these items will greatly help you. The only one that I would say MUST be made in a certain order is Clock of Destiny first. Anything else can be switched around as needed honestly as they all give great benefits pending your need. You find you need more armor? Get Thunder belt next. Running out of mana too fast still, grab Enchanted Talisman. Can't seem to keep up with enemies, get your boots next.  I'd say only things you don't need to prioritize are bloodlust axe (or Concentrated Energy) and Dominance Ice.


Now, as to how to play with Hylos. Get 2nd skill 1st. This is your bread and butter. Then get 1st skill. After that, focus on maxing out 2nd skill aside from leveling 3rd.
Hylo's should mostly be used as a deterrent early game. Keep from using your 2nd skill where possible to keep your mana supply up early.  If possible, try to get buff as it will halve your mana use for skill (which is HUGE for using Hylo's 2nd skill as it depletes super quick). Try to only use Ring of Punishment for a second or 2 to hit minions then turn off and use melee to finish. Otherwise, you'll likely use up half your mana on minions alone and you want to save it for enemy hero's (trust me). If enemies underestimate you however and try to push, don't be afraid to turn on your 2nd skill, stun them, then petrify. Next thing they know, they've 1/3hp and running like hell from you. Then they'll likely stay at range while you hit minions with basic attacks.

If your mana is low at start, recall. ALWAYS. Early game, you have pretty much no mana regen. You can't stay out front. Turning on 2nd skill with HP only is pretty much a suicide and should only be used if you absolutely need to protect someone (or you absolutely cannot get away, then just hit them as much as possible).

Mid/late game, you'll have your ult for clashes. Best situations to use it are the following:
1. Initiate attack - Gather your team, click on attack, then lay it down. Can even be used to tower dive, however, this should only be used with good teams. Great for closing gap quickly and getting the jump on enemy.
2. Clash is already occurring - Get close, then use this in the clash. 2 reasons. First, it gives you HP back, which helps sustain you. Second, slows your enemy down, making it easier for you to hit as many as possible with Ring of Punishment.
3. Retreating - You see someone in trouble, get close and put the pathway down for them to run away (and run away yourself with them). Enemies will be slowed down immensely and you'll be quick as bunnies in getting away.

Always try to wait for your ult before initiating a clash if possible. You can quickly turn the tides of the battle with the HP boost. Always turn your 2nd skill on in battle and off when not. It will devastate your mana supply quickly otherwise. Try to get buff when possible, it's difference between 1 battle and recalling and taking on 3 or 4 clashes without needing a recall.

As Hylos, your focus should be squishy hero's. MM's, mages, and assassins are your prey (and some fighters). You slow them down in movement and attack. You'll find you very quickly take these hero's out in a matter of seconds. Hit them with your 1st skill to stun, then move in closer and petrify. By this time, you should have 3-4 stacks on them and they will be extremely sluggish already with about half their HP gone. Then just chase and keep them in your Ring of Punishment till they die. Pretty simple really.

Hero to hit
Odette - stun her ult
Pharsa - stun her ult
Gord - stun his ult
Aurora - no good escape skills
Layla - no good escape skills
Miya - if already hitting her, her ult doesn't prevent your 2nd skill from hitting her
Eudora - no good escape skills
Vexanna - no good escape skills
Natalie - 2nd skill counters her basic attack counter
Karina -  2nd skill counters her basic attack counter
Hercult - 2nd skill not affected by passive
Ruby - Close range fighter
Lancelot - He can dodge a "few" of your rings of Punishment, but he needs to stay in your range to hurt you too. He's too squishy to outlast your huge HP
Fanny - Go into her wall trap. If you stun or petrify her mid cable, she'll continue flying. So you want her near wall already. Get 3 warden stacks on her and her HP is 1/4. Even if you don't kill, you force her to retreat to get HP.
Akai - Bait him into wall trapping you. Your 2nd skill isn't affected by CC. You can turn it on while being trapped. You have heavy armor with this build. He barely hurts you with this attack. Just make sure your team is there to help (obviously you won't survive being trapped and hit by enitre team by yourself).
Zhask - Ult right past his spawn if he ults it. He'll usually sit in bakc behind spawn. Gun for him directly, he's squishy. If he's smart and stays near spawn back off, unless your entire team is dive bombing him.

Hero's to beware of:
Irithel - She can move away while still firing at you. Unless you use ult to catch her first (or she's silly and lets you close in on her) she can kill you just by running in circles away.
Karrie - she'll wreck your defense quick. Make sure you got the jump on her 1st or her true damage will wreck your hp.
Nana - 2nd skill counters the world. Always be careful of her.
Gatotkaca - Careful of him provoking you. He'll pull you away from teammates if he's smart.
Lolita - passive shields, stuns, and slows. All these things will hamper you. You can still do well, but it'll definitely help their team against you overall, whether it be to escape from you or turning the battle on you.
Hayabusa - Don't try to chase him... he'll make you waste so much mana with his teleporting. Instead, stay near allies to keep him from using his ULT to best ability and 2nd skill to keep him from closing in.
Cyclops - his 2nd skill is deadly when you think you've got him if he's got concentrated energy and some decent magic power. Careful not to fall for a trap of his when you "think" you've got him. This build is also not very heavy magic resistance.
Harley - Since he teleports, he can escape your 2nd skill. If you don't have 3 stacks before he uses it, don't try to chase. If you do, he won't be able to run away fast enough if you got your boots.
Moscov - He'll push you out of placement/range.

Counter All Heroes Easily in Mobile Legends Bang Bang - Winstreak

Hasil gambar untuk mobile legends
The reason why this MOBA based mobile game got 100 million download is because of the fairness between heroes. There are lots of massively online battle arena that you can play on both iOS and Android. You can play Heroes Arena, Heroes Evolved, MOBA Legends and lot more. But the best from what I mentioned is Mobile Legends because of there is no hero that is too overpowered as everyone can counter with another. If there is someone that Miya is too imbalanced or Yun Zhao maybe because they don’t know how to counter this hero. So below we want to share to you a list of all heroes in Mobile Legends : Bang Bang and how you can counter them in laning, item build, team clash and hero.

Akai

Like what we’ve mentioned in our Akai item build and strategy guide he has a great weaknesses in kiting. If you are a ranged hero with good CC such as Miya, Clint, and Layla just slow them and do hit-and-run (kiting). His ultimate is very predictable and once cast, just spread out and runaway. Use your escape skills if you are too close to him. If he use his first skill against you, just run away from him as Akai is good in both defense and offense and if you are a carry /marksman which his priority target, you can tank his damage unless you are well fed and you have enough life steal.
The best way to counter Akai is to pin him down on early which is easy for you as you can kite him hard. If you can manage to outclass him with your equipment, countering him is not really difficult.
Heroes counter to Akai – Pick hero that has good crowd control and escapes such as Clint, Bane, Yun Zhao, etc. ou can also use Karina and her passive that works with Akai. Her passive will deals additional bonus damage based on 8% Hp that already lost in her target. With Akai has the biggest Hp because of his natural item build, you can inflict much damage using Karina.
Items to counter Akai – Get item with CC such as Froze and Ice Frost. And the most counter for all tanks, are Astral Wand for magic penetration and Wind Chase for armor penetration.

Alice

To counter Alice you need to prevent her to reach her strongest in game – the late game. Due to her passive, Alice is snowballing without a limit and can become the biggest threat in long game. So when we are fighting against Alice we need to ensure that this will be a short game by taking down towers as fast as possible and focus on team objective. There is also a way to counter Alice and her skills such as when she ultimate, just run away from her and never tank the damage because it do lifesteal that makes her almost immortal against AD in this state.
Heroes to counter Alice – Because of her invulnerability with basic attacks and lifesteal while she is in her ultimate state, it is hard for AD carry to counter to champion. The best way to do is to pick champion that can do burst damage that can kill her without giving her a chance to lifesteal. You can pick Gord, Karina, Kagura as a good counter against Alice.
Items to counter Alice – Build your hero with item that boost magic power massively such as Guardian Relic, Astral Wand and Blood Wings.

Alucard

One of the biggest threat to almost squishy heroes in game. The biggest downside of Alucard is he is too item reliant. So if he not get fed in the early game, he is useless in late game. When I’m fighting against Alucard I make sure that I can outfarm him. He is melee, squishy and doesn’t have decent damage in early game. He is very easy to get kited. The only thing he can do to you is to gap-close and attack you. But that still not good enough because he has no crowd control and as marksman you have better damage against him. I play aggressively when laning against Alucard and the common scenario here is to leave me in lane and go jungle. He is good in jungling because of his sustain. But him going to jungle and me in laning, I can ensure that I can outfarm him really hard unless my teammate will feed him. In most MOBA I played I always focus in farming and that experience makes me not to get hard dealing with Alucard who also rely in farming.
Heroes to counter Alucard – The same with Alice who use lifesteal to sustain, you can also use burst heroes to prevent him from taking advantage with lifesteal. You can use Karina against him. But the common match-up I seen with Alucard is going against marksman as most players believe that Alucard can assassinate most marksman easily. Well not if you can harass him on the first place and outfarm him. You can use any marksman to counter him hardly it is the way on how you play the game.
Items to counter Alucard – If you are AD go for lifesteal such as Tooth of Greed and Fallen Sword. If you are spell caster, go for additional burst and CC. And the number counter in against Alucard is Blade Armor that is good against lifesteal.

Alpha

Alpha is lack of gap closer which will makes easier for you to kite him. His skill is also predictable due to the animation. Never get too closer against him if you are marksman. Stay with your range and never go on Alpha’s range as he has good CC and damage too. Stay away from bush as most Alpha players are using bush to get near to you. Once they get near they will CC you to death with slows and stack damage.
Heroes to counter Alpha – If you are playing as marksman just stay with your range. You can pick heroes with good escape and CC such as Clint, Miya, Bruno or you can take advantage with your long range with Layla. Alpha is a good bruiser and you can’t trades easily with other fighter hero unless you are well fed. Tank is better counter to Alpha but what is really annoying is his slow that will makes his teammate kill you. Keep in mind that there is no really invincible in this game. Even well fed 1v5 can still kill the full item hero.
Items to counter Alpha – buy items with CC that will help you kite Alpha effectively. If you know that you can out farm him, focus on damage so you can do trades with him by simply standing and do auto-attack.

Balmond

One of the easiest hero to counter because of his predictable mechanics and low mobility. You can simply kite him to death once he cast his spin-to-win skill or miss the gap closing skill. The common mistake of most players who are against Balmond is giving him a chance to regenerate from killing minions. Keep in mind that if you engage in him, don’t give him a chance to go back and recover his Hp. Just try to punish him as many hits as possible and while not giving him a chance to fight back.
Heroes to counter Balmond – Go for heroes with good all in such as Alpha, Yun Zhao, Bane. For easy match up, play marksman against him and kite him all day. Surely they will change lane and find a noob player from your teammate who don’t know how to counter Balmond.
Items to counter Balmond – Go for CC items such as Frost and Ice Force. It is usual for Balmond to raise his HP so he will get a lot from passive so he will build most from Hp and Armor. Buy damage penetration to tear his defense such as Wind Chaser and Astral Wand.

Bane

This guy has good stacking damage and sustain. The best way to counter it is go all-in and using burst. Don’t give him a chance to enjoy his Rum as well as stack his damage against you. He needs to get 4 stacks to unleash his passive. But doing all-in and kill him immediately before he can do 4 attacks he can be easily killed in this way. It is not good throw cheap shot from time to time that can easily be healed with Rum. His strategy is to harass you by doing hit-and-run. Make sure this guy can’t runaway from your burst and you can counter him easily.
Heroes to counter Bane – Play heroes with all-in kit or burst such as Yun Zhao, Miya, Natalia, Karina, Freya etc. Don’t engage if you can’t kill him as this is always your downside against him. Keep in mind that he has rum and he can recover immediately if you can’t kill him in one engagement.
Items to counter Bane – Go for burst damage such as Wind Chaser and Astral Wand. You can also invest with lifesteal that will improves your laning trades against him. If you are tank, get Blade Armor to improve your armor and sustain yourself from his debuffs.

Bruno

From his kit you will think that Bruno is the best hero in Mobile Legends because of his passive that deals with critical strike, burst, and crowd control. But like what I’ve said there is no such overpowered in this game as devs ensure that all heroes has their own pros and cons. And the best thing to counter Bruno is harassing him and killing him without giving a chance to fight back. His skills are somehow predictable and you can dodge or unless minimize the damage. Among all marksman, Bruno has the least potential in terms of trade. If Clint can do double attack on every skill, Miya improving attack speed with passive and ultimate, Layla can boost basic attack damage using range, Bruno has a passive that works with ability and increasing critical chance up to 20% which is nothing compare to other marksman capability in trades. So playing against Bruno, you must push him to make trades and own him. You must also be wised with his ultimate. You must not let his ultimate bounce between two heroes. If you are solo it will only do little damage. Bruno will find a chance to make his ultimate ricochet and do damage well. You must counter it by spreading out so it will not bounce between heroes.
Heroes to counter Bruno – I tried most marksman against him and he can do nothing about how you will own him in laning. Just make sure you will are going to outfarm him so you can handle him in late game. If you are playing using assassin or fighter, just harass him as he doesn’t have sustain too and he is too vulnerable in close quarter combat. You can easily harass him using Alucard or other tank heroes with incredible gap closer.
Items to counter Bruno – Outclass him with damage, get any items based on either physical or magic that amplifies damage.  You can get Blade of Destruction for outstanding damage or Tooth of Greed for both sustain and damage that you need for trades. If you are a tank you can buy Heart of Steel to deny his 20% crit strike chance.

Chou

To counter Chou first you need to know his role in game. If you know his intention and the mechanics on how he will perform it, you can counter him hardly. Chou is assassin type that is capable of bursting damage against his squishy target. He has a good CC that can be initiate an attack or turn the tide of the entire game. He is always looking for carry. So if you are playing as tank, you must support your carry and peel it with crowd control. Like most assassins, Chou is vulnerable to crowd control when he is not charging. He has 2 seconds invincibility with crowd control and if you see him in this stage and you are a carry, run away and make a gap from him as possible. From this skill you can predict his next actions and you can counter it. If you are a tank and you see Chou charging go to your carry so you can peel him once Chou completed charging and ready to attack.
Heroes to counter Chou – Playing against Chou, select a hero with a good escape and mobility. If you are carry, play using Clint as he has escape. If you are tank, make sure that you can protect your carry well with your skill once Chou get near to his target. You can pick Tigreal and Lolita for slowing and stunning effect.
Items against Chou – If you are a carry, outfarm him and boost your damage as possible so you can kill him before he can go close to you regardless of not using any crowd control. Critical items such as Blade of Destruction and Blade of  Despair is a good choice for damage.

Clint

The safest pick among carries because of his good escape, good range with passive, and good spamming abilities for kiting. Doing damage without leaving his safe zone. The best way to counter this guy is to go trades to death by going not in front of him but from the back so he is not able to use his escape. Clint is rounder and to compare with other carries in terms of trades he can be easily out-damage by other marksman especially Miya. Unless this Clint is well fed or out farm everyone in game.
Heroes to counter Clint – Natalia is a pain in most marksman especially against Clint who relies in range and poke. With Natalia you can easily go from his back using your invisibility and go all-in with smoke bomb, basic attacks and ultimate. You can also use Layla against him, with additional damage from range I’m pretty sure you out damage him in trades unless you don’t know how to farm well and he has more item sets than you.
Items to counter Clint – Just go for damage and lifesteal for a safe trades. In trades, the heroes that has this two stats always win. I don’t think you need CC for Clint as he has no reason to run from you. He will stand and everything will be based on your damage output.

Eudora

The main role of Eudora in team fight is to annoy the entire team with her crowd control. Because of AoE effects it is not easy to avoid her CC unless you know how it works. Keep in mind that you will only get stun if effect of her passive, Semiconductor applies on you. So as long as you are not under with her passive you are safe from getting stun. To prevent your hero from getting effect of semiconductor you must avoid her skills. Do not worry because it is predictable and easy to avoid if you play champion with good mobility. I also found an easy counter to Eudora if you are not going all-in instead of punishing her with poke and hit-and-run from your basic attack.
Heroes counter to Eudora – Go for lane bully such as Bane, Clint, Miya, Nana, and etc. This is a kind of hero that can kite or poke their laner until it reach low life for a full engage. Eudora has no sustain so just make his life low until you can burst him with your all in. The good key in fighting Eudora is not giving her a more than 2 seconds to use her semiconductor against you.
Items counter to Eudora – Buy items that improve burst damage. Eudora is squishy champion and with a good item you can eliminate her in less than 2 seconds. It is also good to consider buying magic resist in terms your hero has less mobility and you can’t avoid not getting hit with her skills.

Fanny

A very mobile hero that has perfect kit in going in and doing some damage against his target. The main weaknesses for this champion for you to use and counter her is her damage and defense. She doesn’t have outstanding damage that can makes her trade with carries. She also doesn’t have enough tankiness to play the role that most tanks do. I also found this hero difficult to play since her cable only working with terrain and not with hero itself which come tricky for Fanny players to use it accurately. Not really a hard match up for any hero that is why they play it most of the time as jungler. So usually Fanny will come in your way as gank and there is nothing you can do about it than to outfarm her and make sure you have better items than her so you can kill her in a trade.

Franco

This hero will become effective in game if you let him to become effective. If you don’t know how to dodge his hook as well as how can you take advantage his low mobility in game. He has somehow predictable with his hook and only newbie players can easily get it with or you are playing with Pro Franco. Well to avoid hook, you can either go out of his range, or use minions to cover up. You can also use your abilities to dodge his skills. Dodge his hook all day and he will become useless for the entire game. While in his ultimate, Franco is vulnerable from attacks. So make sure to focus your fire against him once he cast his ultimate. He can’t avoid these attacks as he can’t cancel the animation from his ultimate. There noob Franco who just hook without team follow up, don’t be afraid, cast your all skills against him and he will be a dead meat for sure.
Heroes counter to Franco – I believe he is more a support hero than a carry and just like a support hero, you can counter him any other heroes as long as you can dodge his hook. For easy match up you can play marksman and kite him all day. Clint is the safest pick against him since you can use your escape for every hook he will do. You must keep your distance from him so you will not be the victim of his ultimate.
Items counter to Franco – He is very poor in mobility and you can CC him with no problem. Buy Frost or Ice Force for additional CC. Most players build their Franco as tank so go armor and magic penetration against him such as Astral Wand and Wind Chaser.

Freya

A good rounder hero that is good in both offense and defense from gap-close to crowd control. A safe pick hero from spending cash in game. Though as a rounder she can easily out-damage by other carries. You can also tear down her defense with effective items against tank and her mechanics is also predictable too. If you know what she is doing in game, you can easily make her ineffective. Her in goes with jumping in you, ultimate for damage and defense and attack speed buffs that adds crowd control. So if you can escape her jump she can’t execute her combo to you or you can just run away and wait until her ultimate ends.
Heroes counter to Freya – She has poor mobility too aside from her gap-closing skill. Using ranged heroes such as Layla and Clint, you can kite and poke her without giving her a chance to fight back. If she successfully dive in front of you, just escape and get help from your tower. If you are well fed, you can simply stand and kill her with your auto attack. If you are playing as fighter, Freya has weaknesses against sustain, you can counter Freya using Alucard and Alice having an outstanding lifesteal in game. Just sustain the trade until his ultimate ends and that will be also the end for her.
Items to counter Freya – go for lifesteal that will gives you sustain in trades. You can buy Tooth of Greed or Fallen Sword. Buy an armor/magic penetration that will tear her defense when she under the state of her ultimate. If you are playing as marksman and you are planning to kite her all day, you can buy Ice Force for additional crowd control.

Gord

Another mage in Mobile Legends and just like with most mage, he is also squishy. What makes him useful in game is his threat of burst damage. To counter Gord, make sure he can’t make a stack from you that amplify his damage. There are several ways to counter Gord who has low in mobility, sustain and predictable skills that leaves him vulnerable for attacks. Position is the major key to outplay this guy. The crucial part for him is when he cast his ultimate where he leaves himself defenseless. With a good position you can save yourself from this attack while hitting him hardly into his death. We all know that he will spam you as that is his specialty. Dodge most attacks which come predictable in terms of range then look for the right moment to unleash your all in.
Heroes counter to Gord – You will find it easy to fight Gord using heroes with all in and gap closer skills such as Natalia, Alucard, Chou and Freya. If you are playing as marksman you can pick Miya and use her ultimate to dodge attacks.
Items counter to Gord – Buy items that gives most damage. You need to kill him instantly while leaving his safe zone and this could be happen if you have enough damage to burst him down. You can buy magic resist in case that your hero is less mobile and you can’t find a good position to fight him.

Hayabusa

His role in game is to assassinate your carry while anticipating it, you can protect your carry and makes him useless in game. He has a incredible gap-closing skill but unlike with Chou he has weaknesses against crowd control. He moves is also predictable and if you are good enough to support your carry, Hayabusa is very easy to catch off guard. Aside from his teamfight presence, he has also a good sustain in laning. Don’t make that sustain works on him a lot if you are fighting against him. Go for all-in combo or burst him until he dies.
Heroes to counter Hayabusa – Usually those heroes who have a good all-in combo such as Yun Zhao, Karina, Freya etc. Make sure when you engage with Hayabusa, you are going to kill him he can outplay you with his sustain. You when playing as marksman and you are against Hayabusa, harass him before he gets his ultimate. Once his ultimate is up, make sure to not to play carelessly while extending from your tower too much. You must also ask your support to save his skills for defending your against Hayabusa’s ultimate.
Items to counter Hayabusa – Go for item that improves crowd control. You must not let this guy touch your carry and crowd control is effective to interrupt him. If are playing with burst-based hero, make sure that you have items for improving your damage or penetrating his defense as typical for Hayabusa to get defense item as he will go defenseless once his ultimate cast.

Kagura

She excels in skill spamming and poking. Make sure his kit will not tilt you in laning. She has low in mobility and escapes, you can ask your jungler to gank her for a sure kill because she has nothing from her kit to stop you. Her biggest threat against you is to cripple you in laning. The best way to counter Kagura is to go for all-in either burst or combo. Most of her abilities have long cooldown to cast while going all-in will leave her defenseless.
Heroes counter to Kagura – Pick Natalia and you can kill him all day and night. You can also play as Freya and Alucard for a good gap closing skills and trades. It will only become hard for you to kill Kagura if she has supports to peel your engage. But as long as she is alone and the tower is far away to help her, she has no escape and she will be your prey.
Items to counter Kagura – Go for damage and kill her immediately. There is no time for fooling around her like playing hit-and-run or poking. When you decide to get her, go closer to her and burst her. Just make sure you have enough damage to do it that is why you must get item with good damage booster such as Astral Wand and Wind Chaser.

Karina

She is melee and squishy. You can poke and kite her in laning without having a problem. Harass her until she get outfarm by going back to her base often. Her ability to kill you is to go for all in. So make sure you are not stepping in her range where she can execute her combo to you. Play with distance and hit her with several skills as possible. You can go all in if you know that you can kill her with her current Hp. Also you must be careful with her ultimate as this cooldown resets every time he kill a hero. This what makes this hero a perfect assassin even in clash.
Heroes to counter Karina – Almost all marksman that can kite her effectively. Just make sure that you can outfarm her in early game because in late game, for sure they will revenge and aim for you whatever happens. She needs a kill to reset her ultimate and marksman is the easiest to kill unless they are well fed and can do trades standing with damage and lifesteal. If you are playing as spell caster such as Kagura, Gord and etc just poke her everytime she gets to kill minions.
Items to counter Karina – Go for crowd control. If you want to become a lane bully, buy items that gives additional crowd control so you can kite her helplessly. If you want to play as burst, make sure you have enough damage than her since her all in is all about stacks, damage and worst is her cooldown reset.

Layla

She is a marksman that relies not in her basic attack damage but in her skills. Unlike with most marksman her skills doesn’t works too much with her basic attacks aside from her passive. She has similarity with Bruno who spam skills rather than doing trades with his basic attack. From this set up, you can see her weaknesses and counter her through trades using a hero that inflict much damage than her. Her ultimate is also predictable and you can easily dodge it.
Heroes to counter Layla – speaking of counter and marksman, her best counter are Clint and Miya since these two heroes can do trades better than her plus they have skills that can dodge Layla’s ultimate easily. Aside from marksman you can use other heroes with gap closer to counter Layla. We all know that she is relying on her range and poke so a hero with good gap closer is really a pain for her. You can pick Natalia to counter her badly or Alucard and Chou.
Items to counter Layla – all you have to do is to out damage her using items that improves damage a lot. You can buy Blade of Despair and Blade of Destruction for damage and critical. She is poor in trades especially against with other marksman and with the item given above, you can easily eliminate her. You can also use item that gives crowd control so you can caught her off guard by reducing her movement speed.

Lolita

It is not really difficult to counter Lolita because most of her skills are predictable. Her first skill is also difficult to get hit unless you are close to her. Her ultimate is easy to dodge and it gives no threat unless you will just ignore her. And unlike with most tanks and support heroes, you can easily out farm her and what makes them effective in battle is based on how you are going to play your game. You must also avoid her first skill as this will be her first move to engage. Just go behind minions and this will not able to hit you. Just gap against her at all cost so she will not give any threat to you.
Heroes to counter Lolita – For a safe pick go for hero with escape so you can go for Clint, Fanny, or any hero that you can use their skills to dodge her first skill or ultimate. Lolita is also low in mobility so you can kite her with no problems using hero such as Miya, Nana, Gord. Above all, just out farm her to earn more items and then damage that will penetrate her armor.
Items to counter Lolita – Get armor and magic penetrating items. There is nothing more effective Lolita than to make it a full a tank. Make sure you have a decent damage against him empowered by penetration. You can also bring some CC item with you as she has low in mobility and you can poke and kite him for days.

Minotaur

This hero play as support most of the time and unlike Lolita he is even more easy to counter because he has less crowd control. Only Minotaur has more defense compare to Lolita. When I’m playing against Minotaur he doesn’t give me a threat as I can easily poke and kite him in laning. Actually his biggest role is in teamfight and it is based on how you are going to play on early game. Just bully him and make sure that he is always going back to the base to regen. In teamfight it is better to ignore this guy as he has everything he needs in defense and it is not really easy to take him down regardless of time and focus fire that you should put on other enemies which come squishy. With incredible defense, he doesn’t do much damage or annoy players because he doesn’t much CC compare to other support.
Heroes to counter Minotaur – Go for hero that do good poke and kiting such as Gord, Miya, Clint, Bruno, Layla, Nana and for his biggest counter, Bane. The Lord of the seven seas has debuffs that lowers target defense. This work a lot with Minotaur which the best investment is with his defense. Only for me it is easy to get line up with ranged heroes so you can hit him without giving a Minotaur a chance to hit back.
Items to counter – Go for armor and magic penetrating item. You can also go for high sustain items such as Tooth of Greed and Fallen Sword. He doesn’t do any burst damage and with lifesteal he is not able to kill you. Actually he is not after to kill you, he just want to distract the enemy to buy time and for his teammate to do their team objective. I just ignore this guy as he don’t do much harm. I don’t know if he go for AD build but that will be even better if he is not going to work out his defense because he has no gap closer skill and he is very easy to kite I’m pretty sure he will be a dead cow before getting closed to marksman.

Miya

One of the most popular heroes in Mobile Legends next to Yun Zhao and this hero is not really difficult to counter. I also see players mistakes to make Miya effective in trades and teamfight. One of these mistakes is tanking her second skill. This is very predictable and once Miya cast it against, all you have to do is to move your hero away from that snowfall. Also Miya is good in trades because of her passive, so don’t ever trades to her unless you have better gear than Miya. Her attack speed stacks so the longer the trades the faster she become. If you know her mechanics you can easily counter Miya with several heroes.
Heroes to counter Miya – the exact counter for Miya is Natalia because of her silence, backstab, invisibility, ultimate and gap closer. But the most match up doesn’t go like that. It is about marksman vs marksman. With this set up you can play as Clint and poke her all day. You have also dash backward to dodge her second skills. You have range advantage that can makes kite her with no problem. With this kind of mechanics, you can easily outfarm her with 1 or 2k gold gap. That is the time that you can do trades with her especially against Clint. Layla can do a good poke against her but with Miya’s ultimate she can easily dodge Layla’s ultimate. Also Layla is not designed for trades compare with Clint that you can rely on your passive and first skill to make your opponent ineffective with their basic attacks.
Items to counter Miya – Just go build up your damage and lifeteal for trades in late game. I admit that the best AD carry when it comes in late game so you need to prepare yourself and your damage against her. It is also good to finish the as early as possible so she will not get snowball that hard. As for item, you can go for Tooth of Greed, Fallen Sword, Sword of Destruction, Sword of Despair for maximum damage.

Natalia

This is the biggest threat for all marksmen because of her incredible gap-closer abilities, disable/silence, slow, invisibility and ultimate. But to counter it is not really difficult if you have someone to protect you as a carry. Her role is to eat up carries and she is good at that. But the game is not about 1v1 it is about teamwork. And if you are playing against Natalia you must play with teamwork. If you are support or tank, focus your attention on Natalia as she can go anywhere from invisibility. Usually she will go from behind to take advantage with the backstab. The worst from is her smoke bomb that will makes her invulnerable in basic attacks. So we need burst/disable skills here. If you see her attacking your carry, go for her and throw all your skills. Never let your carry die on her or that will be a lose for the entire team. In laning it is not really difficult to fight her as she is squishy and melee. What makes is invincible is her smoke bomb. Without it she is very vulnerable in most attacks. She can also silence you if she hits you from invisibility. If that is the case, all you have to do is to retreat until you are away from smoke bomb range and go trades with her. As a carry you still have better damage against her don’t be afraid, after she throws her smoke bomb, she is now easy to kill especially her first skill is very tricky to use in disengage.
Heroes to counter Natalia – Most tanks can counter Natalia as she is aiming for heroes with high defense that can she can kill before the smoke bomb fades. As a good counter, you can rely on burst heroes with good sustain such Bane. Heroes with lifesteal also works too such a Alucard and Alice. Keep it mind that you need to stay longer than her smoke bomb and she will be dead.
Items to counter Natalia – You can go for CC item so once you survive until the smoke fades, you can do crowd control so he can’t get away from your revenge. If you are marksman, go for damage and lifesteal so you can do trades against him in late game. Assassin has downside in late game where everyone can kill them easily as they are squishy. You don’t need to go for penetrating items since Natalia has no defense at all unless they will build it as tank. So focus on damage, attackspeed, critical and lifesteal.

Nana

This hero has good crowd control and damage but the biggest downside of Nana which you can use to counter her is her teamfight presence. Her CC is only for one target, so when he cast is on your allies or you, she is vulnerable as she doesn’t have escape. Also don’t let her boomerang hits you. This is somehow predictable players can easily dodge it by moving sideward. If I’m playing against Nana, what I’m doing is a an all-in combo and not giving her a chance to retreat. Don’t let her poke you with her skills and passive especially with her boomerang. Just find a good chance for all in and she will be dead.
Heroes counter to Nana. When it comes to all-in based hero, Yun Zhao is very good on it. You can also use Natalia or Hayabusa against her and give her no chance to fight back. If you are marksman such as Miya or Bruno, wait for her CC to cast to your allies before going in for a massive trades. You are the primary arsenal of the team, you should not get disabled especially with 3 seconds being a cat.

Rafaela

Sustain that is her role in game and the primary counter for sustain is burst damage leaving them no chance to heal. Aside from her heal, her ultimate is also effective in teamfight. Somehow this is predictable and also easy to dodge. Her ultimate doesn’t do decent damage against she will go full magic damage. This is a set up for a teamfight so once someone is caught by her ultimate, don’t leave him by to prepare for a clash. Rafael is squishy so you must focus your fire in this hero so she will not heal her teammate anymore. She is low mobile and a good gap closer can easily catch her off guard.
Heroes to counter Rafaela – Those with good gap-closing ability such as Freya, Alucard, Natalia, Hayabusa, Akai, etc. Once you get close contact to her, burst her to death so she will not become effective in teamfight. Her heal is a big help in teamfight as this can heal all teammates with decent amount.
Items to counter Rafaela – Most Rafaela will work on her defense so she will stay longer in the game. Make sure you have penetrating items that will tear down her defense. You can also boost your damage with high damage based equipment such as Astral Wand or Sword of Destruction.

Saber

Most skills from Saber are predictable but what I notice in most players are they just ignore the damage of getting hit by Saber’s skills. Saber is good in poking and spamming abilities and to counter him, all you have to do is to go for all in. Dodge most his skills especially his ultimate and you will not get a problem with this guy.
Heroes counter to Saber – Get heroes with great all in and gap-closer. You can pick Freya and kill this hero easily. You can also use Alucard and lifesteal to harass Saber to death. If you are playing marksman, just don’t give this hero a chance to hit you. You are squishy and vulnerable in poke which is Saber’s specialty. You can also use Alpha having a perfect all-in of both damage and crowd control. Knowing his mechanics you can use several heroes to counter Saber.
Items to counter Saber – Go with items that gives damage. If you are using heroes with less to zero crowd control, get Frost or Ice Force to add cc. Like what I’ve said this hero is poor in trades so invest on damage and lifesteal so you can stand longer in trades.

Sun

The number one weakness of Monkey King is crowd control and kiting. He doesn’t have a good gap-closing skill and he get hard time dealing with ranged heroes. Don’t get fooled with his clone always look for the real Sun. Use your skills to predict the real sun. Don’t get trades with several clone as this can also inflict damage to you.
Heroes to counter Sun – His biggest counter is Bane due to Bane’s splash damage that is capable of dealing damage against all clone including Sun itself. You can also counter with heroes that can spam skills and do AoE damage. You can pick Layla as a good marksman counter as well as Saber to deal damage in all clones.
Item to counter Sun – Due to his weaknesses against CC, you can buy item that gives CC including Frost and Ice Force. When you are carry, make sure to out farm him with damage. And the most important above all is lifesteal for additional sustain while you are trading against him and his clones.

Yun Zhao

Yun Zhao is a good initiator with his ultimate, disable as well as good bruiser. His mechanics is very easy that is why he is the most popular hero in Mobile Legends. But regardless of it, he is still not overpowered or invincible in game. You can still counter him if you know his mechanics as most of his skills are predictable. If you can anticipate his action, he can’t be effective anymore in game.
Heroes to counter Yun Zhao – Though this is a big threat in most marksman you can also counter him through kiting. Yun Zhao is less mobile without ultimate. He is also squishy if he will not get enough defense from his item build. As sure counter to Yun Zhao go for tanks with good damage such as Balmond, Freya and Akai. I can also counter Yun Zhao with Natalia since he is basic attack reliant after he ultimate while Natalia’s smoke bomb will drain all his damage and kill him in matter of seconds.
Items counter to Yun Zhao – If you are tank, go build a Blade Armor that will reflect 25% his damage back to him. If you are marksman, make sure you have better damage and lifesteal against him. Yun Zhao is good in all in and lack of sustain. So with decent lifesteal for your sustain you can kill him. Once they cast all of his skills, he is useless as he can’t enough damage with his basic attacks than other marksman do. If he build tank, go for items that penetrates armor and magic resist. Always check the item he is building so you can anticipate a good counter item against him.

Kamis, 11 Januari 2018

Short Tips For Irithel Player You Should Know! Mobile Legends Bang Bang

Hasil gambar untuk irithel
Irithel is the hero who entered into the type of marksman in the Mobile Legend game. The news about the emergence of a new hero in the month aguastus 2017 this was uncertain, alias still blurred, where seen from the beginning of this hero was released, the Moonton as developers had given the name of this hero as Mona, but after out on the server advance, of this hero is not the Mona, but has turned into Irithel.
 

Jungle Heart: Irithel and Leo know each other well, which makes it able to shoot while moving, each basic attack fires 3 heavy arrows, (takes time to reload heavy arrows) each arrow gives 45% physical damage.1.Strafe: Shoot some arrows, deliver 250 physical damage against enemies in the area and reduce their physical defense by 15 seconds for 3 seconds.2.Force Of The Queen: Leo shouts very loudly, gives 200 physical damage against enemies in the area, and reduces their movement speed by 80% for 2 seconds.3.Heavy Bow: Leap forward to complete the heavy bow that allows the basic attac to deliver 140% physical damage to the target and the nearest enemy 15 seconds a night.Continue his first active skill that is 1.Strafe, where like Miya, Irithel dropped many arrows from the air to a predetermined target while giving a slow effect to the enemy.2.Then skill aktive 2, Force Of The Queen, is like that I also mentioned earlier, where hero Irithel ii has an attack that is capable of giving damage area, meaning he is able to hit many enemies just by utilizing this one skill.3.And lastly is the ultimate skill, the Heavy Bow, which is the same as Karrie, Irithel will enter a basic attack attack mode that is different from usual, and give a big enough damage to the enemy's HP within 15 seconds, whileKarrie only reach 6 seconds ++. 

As marksman, of course the gear that suits him is the gear that goes into the attack category.And seeing from the effects of basic Irithel attacks that are capable of launching a lot of attacks in a short time, then in this build, I would recommend Irithel build that focuses on attack speed,and damage generated.Examples of builds that I recommend are as follows: 1.Haas's Claws (passive to +70 physical attack, and unique lifesteel)2.Scarlet Phantom (passive for + 30 physical attack, + 40% attack speed, and + 10% crit strike chance)3.Swift Boots (passive for + 15% attack speed, and uniqueness + 40 movement speed)4.Berseker's Fury (passive for +65 physical attack, + 25% crit strike chance, and unique + 40% crit damage)5.Malefic Roar (passive for +60 physical attack, and uniqueness + 40% physical penetration)6.Blade Of Despair (passive for +130 physical attack, + 25% attack speed, and + 10% crit strike chance)TIPS - TIPS USING IRITHELAs for the tips - tips that I will give the following is as a little picture of how the use of hero Irithel instead.Tips - tips are as follows:1.Producing Farming2. Utilize Skill 2 To3. Slowing the Enemy

Make Sure Position Placement When War is Exactly

Rabu, 10 Januari 2018

Cyclops Guide Complete Pro Mage - Mobile Legends Bang Bang

A Cosmic Guide to Cyclops: The Starsoul Magician


Background
"Cyclops is a giant with only one eye, yes, at least he is in his own homeland. Cyclops were obsessed with stars and skies when he was little he watched all day and night just to discover the truth that planets were moving all the time. And this kind of movements, it contains unbelievable magic power. With an hourglass to load and control this kind of power, he became the famous “Starsoul Magician” in his homeland. Planetary movements will never stop, hence his strength is extremely powerful and invincible, which , however, made him feel lonely. One day, Cyclops arrived at the Land of Dawn during his space travel and he found out in surprise that there were so many strong opponents waiting him to defeat. “I come, I see, I conquer!” Said Cyclops."
Introduction
Hi! My name is Joshua [ IGN: olDIE, ID: 35783019(3209) ]! When I first started Mobile Legends, I played like a total noob and didn't even know the basic mechanics of the game. That issue however was solved within a few weeks of playing with my pro-friends. As I scroll down through the shop to buy a new hero, I saw Cyclops. He was interesting to say the least when I saw him. Guess what happened. I bought him and from then on -- I've dedicated some of my spare time to practice him in Classic and Ranked Modes. Over time, I think I mastered him (not really).

In my opinion, Kagura, Aurora, Eudora and Vexana are good burst mages but still I’m thinking for a BETTER burst mage such as Cyclops can do in battle. I like how I can spam his abilities as much as I want due to his cooldown reduction from unique passive. He could literally "banish" an enemy if you are geared properly and able to to use the skills in the correct order.
Pros and Cons
  • Pros of Cyclops:
  • He has a great burst damage.
  • He has good mobility (Thanks to his second ability.)
  • He has a great cooldown reduction. (Thanks to his passive.)
  • UNTOUCHABLE during mid to late game.
  • Efficient jungler for a mage.
  • Cons of Cyclops:
  • Low CC compared to other mages.
  • The first and third skill requires skill-shot accuracy.
  • He relies on so much mana.
  • He can't survive on his own during pre-phases of the game.
Overview of Skill Area



Starlit Hourglass (Passive) - The deep bind with stars gives Cyclops the power to control time. Current cooldown of all his skills will reduce by 0.5 seconds when his skills sucessfully hit the enemy. This passive is OP in late game, especially when he is equipped with CD reduction items and magic penetration gears. It is a MUST to make use of this in order to gain the power of Cyclops's poking and annoyance.


Stardust Shock (1st Skill) - Gathers the power of stars and casts two shock waves of stardust, each dealing 220 magic damage to the enemy. This is capable of tearing down tanks in mid to late game and also works greatly in clearing up lanes.


Planets Attack! (2nd Skill) - Uses the power of stars to generate a starlit sphere spinning around him and increases his own movement speed greatly for a short period of time. The sphere will attack nearby enemies (enemy heroes first) automatically, dealing 210 magic damage to them (damages dealt to the same target will decay.) This skill is great for escaping enemies, spamming heroes and kill-stealing; also works for jungling blue buff and monsters.


Star Power Lockdown (Ultimate) - Cyclops wields the power of stars to his fullest and create a magic sphere filled with planetary power to track his enemy, dealing 600 magic damage. According to the flying distance of the sphere, the target will be trapped for 1-2 seconds. This will help you to prevent the enemy from clearing your lanes or leaving your wrath. In my opinion, use this skill FIRST in combos.

Skill Leveling:
In the early to mid game, you should prioritize leveling up your first skill as it does the best damage out of your three skills. Most of the time, you'll want to max out your second skill as well to clear lanes easily and poke your enemies to prevent them from attacking you any further.




Recommended Build/Equipment Order


Enchanted Talisman (1st Item):
+50 Magic Power, +250 HP, +20% Cooldown Reduction. Regens 10% total of one's max mana every 10s. This item is the starting point of almost any mage. It helps you to be consistent in early game due to its cooldown benefit and mana regen.
Arcane Boots (2nd Item):
+15 Magical PEN, +40 Movement Speed. A basic item for burst mages. This improves your damage production through magic penetration. You need also a substantial movement speed boost to work with your cooldown reduction which is your intention is to harass your target as many times as possible.
Concentrated Energy (3rd Item):
+70 Magic Power, +700 HP, +30% Spell Vamp. Regens 10% of one's own HP after killing a hero. The core of Cyclops's strength. Without this item during early or mid games, you won't be able to survive much further. Whilst you're spamming the heck out of your abilities, CE acts as a "support" for Cyclops so that he can deduce his opponents' lives without him having to worry about getting killed.
Lightning Truncheon (4th Item):
+75 Magic Power, +30 Mana Regen. Every 6 seconds, your next damaging ability will proc, maximum of 3 enemies will be hurt by 150% magic power damage. Excellent for ganks and crowd control. With this item, you can replicate the damage of your skills to surrounding enemy heroes and increasing them more once the passive of this gear is activated.
Glowing Wand (5th Item):
+75% Magic Power, +5% Movement Speed, +15% Magical PEN. Burns the target for 3 seconds when the skills hit, dealing 2%/2.5%/3% of the target's current HP magic damage, at least 10 pts. This exceeds the limitations of magical PEN; containing GW will destroy any enemy in your path undoubtedly. Also, the movement speed boost will make Cyclops more ANNOYING in the process.
Blood Wings (6th Item):
+150 Magic Power, +150 HP. Adds 2 Hp for every 1 magic power added. Good for late game that gives a high amount of magic power. Magic penetration can’t do its maximum potential without a good magic power investment. And speaking of magic power, Blood Wings gives the highest amount of magic power in game.


Strategies, Tips and Tricks

With Cyclops, clearing lanes most of the time will never be difficult. The mobility comes from your 2nd skill and the passive will allow you to repeat your abilities in a simultaneous phase. What you NEED is an ample supply of mana to keep on doing it. As many times as possible, get Hunter's Knife as your first item, it will aid you in leveling up and obtaining mana from jungle monsters. I will recommend you to use two spells:
  • Flicker - If you want to escape more efficiently or chase down escaping enemy heroes, use this spell.
  • Retribution - If you want to jungle more and be overly fed in mid to late game, use this spell.

When using Cyclops, it is recommended to use the Roamer or Magic Assassin emblem set. If you want to be a utility mage but at the same time a BEAST, pick Roamer as it provides an ample CD reduction. If you want PURE damage and penetration, use Magic Assassin.


It is also good to let your teammate help you to get the buffs so you can have decent mana regen which can let you spam your abilities. Just punish the enemy laner using your first and second skill. When you see that with your target’s HP is decent for a kill, don’t hesitate to go for all in. Keep in mind that your passive can reduce your cooldown. All you have to do is to ensure that you are going to hit your enemy precisely.

Mage works well together with tanks, fighters and other mages. I admit that it will be hard for you to execute your skills properly in teamfight unless you have a good initiator. Your role is burst down the enemy that gives the main or secondary threat to your entire team. Usually a good target is the opposing marksman and fighters as they are the most threat in late game. You can also kill other mages and expect that you have better mechanics over them due to your cooldown reduction. The major weaknesses of most mage are cooldown. This limits their damage output in game. But that is not the case for Cyclops so as you see mage enemies crossing your rage, don’t hesitate to burst it down. Tanks are difficult to burrst down in late game but when the tank is all by himself/herself, he/she's guaranteed to be dead.

Heroes to Pair With Heroes to CounterHeroes that Counter You
Kagura
Since your skills work well with her stuns.
Skillshot Reliant Heroes
Ex: Gord, Vexana etc.
Lolita
The ultimate counter for Cyclops no doubt.
Zilong
Your ULT will help Zilong to finish off enemies easily.
Some Assassins
Ex: Fanny, Saber etc.
Marksmen (Ex: Layla)
Their fast attacks will be outplay your skills.
Hilda
Both possess great slows and stuns; a deadly tag team.
Franco
If he misses his hook, go for the KILL.
Lancelot
Too fast to catch up with.

This is the end of the guide. Criticism and share of ideas will be appreciated. :))


Hope this article helpfull. Thanks

Techniques Playing Fanny Easily like Top Global Player for Dummies - Mobile Legends Bang Bang

The Most Difficult Hero in Mobile Legends Bang Bang
 
Table of Content:
1. Brief History of Fanny & Me
2. The Allure of Fanny
3. Fanny and Karina4. Word of Advise
5. Pros and cons
6. Prerequisite
7. Learning the Passive and Skills
8. Learning the Flying Mechanic
9. Executing Combos
10. Skill Build
11. Recommended Spells
12. Builds
13. Allies, Prey, & Antagonists
14. Strategy & Hidden Mechanic
15. Practicality
16. Final Note from Me



1. Brief History of Fanny and Me
Fanny have always been in my radar since I first met her(no this isn't some generic love story) but never really had the chance to actually use her. I first played this game during early S4 and only use her for the first time during late S4 with free hero rotation going on. Boy oh boy I'm so noob back in those days. In fact, my Fanny win rate was just really bad at around 40%-50%. that's when I decided to make a smurf account and train Fanny there. Now that i can use her properly, Fanny in my main account is steadily getting 60% win rate.

Fanny is the most unique hero in entire MOBA history. No hero that I have played(so far) that have this insane mobility and such complicated mechanic. even though she is a rip off Mikasa from SNK, I have to say whoever design her is an absolute mad man. So kudos for them.


2. The Allure of Fanny
What make her different is the way how she is played. People who use her enough will notice that she is constantly blade dancing through the match. Even executing enemies is done elegantly. Her warcry, at the same time, shows her dedication to win, to not be fazed with what lies ahead and blaze everything in her path. And she end it all with a loud shout "For Victory!", a shout with one thousand one meaning.

Even her character background, stated that she train a lot and never gave up her dream to fly. after she accomplished her dream, she is rewarded with praises, a title, and the ability to fly. this really portray the player who use her. another job well done from the designer.


3. Fanny and Karina
I'll take Karina here as an example because only Fanny and Karina is the only assassins who can deal crazy amount of burst damage. Also, because i see those two as mutual enemy. In term of high burst damage, Karina will take the crown. But unlike Karina, Fanny can deal burst damage constantly given she has energy while Karina need to secure kill in order to chain her burst. Fanny can win 1v1 against Karina, because one thing is that Fanny combat style is different from Karina. Fanny is all about strategy and enviroment, while Karina is all about brute force. Second thing is that the way Fanny is build. Magic blade is essantial to Fanny and because of it Fanny can absorb all Karina's burst, rendering Karina with only weak basic attack while Fanny is busy spamming skill. Karina doesn't have any defensive item agaisnt physical damage(default item build) to defense agaisnt Fanny attack. Thus why i said Fanny can win 1v1 against Karina unless that Karina is 3 level above Fanny.

However, this does not make Fanny automatically better than Karina because in term of reliabilty Karina is the easiest to control and can maintain through the match. Fanny on other hand is exhausting to use and the user need to have lots of stamina in order to maintain optimum performance. Seriously, those constant flicking Steel Cable is tiring.


4. Word of Advise
Before proceeding, make sure you have the dedication and will strong enough to endure the journey. In this journey, you'll be met with many obstacles and painful experiences. you will rage, feel embarrassed and you'll get cussed a lot. people will tell you "noob fanny", "bad fanny" or worse "no fanny" and one day you'll be fighting against trashtalker who will trashtalk you saying "you'll just make your team lose" or "hahaha you think you can play fanny". if you got easily hurt by these words, I recommend you to abandon the hope of using her. however, if you can suck it up like a real man then congratulations, you will not only succeed in using her but you'll also succeed in real life.

This is from my own experience and I have gone through lots of them. I'm just stating this here so that you will not stop half way and waste your time.


5. Pros and Cons Pros;
  • High mobility
  • High damage output in early game
  • Can push tower and clear minion
  • Useful in teamfight(deadly blade, blade of 7 seas, etc)

Cons;


  • Very squishy
  • Heavily energy dependent
  • Hard to control
  • Require high map awareness

6. Prerequisite

These are the very basic things you have to know when using Fanny and the priority is listed in order;
  • Always have Buff - Very essantial to Fanny. Energy cost on Fanny is high. Buff reduced your energy cost. Without Buff, you'll run out of energy in no time.
  • Learn to manage your energy  - Learn to stop wasting energy on useless thing. Fanny's energy become more and more important after every update. Treat them as your gold.
  • Sharpen your map awareness - This one actually applies to all heroes, not just Fanny. You need to know what enemy is doing, which one is on low HP, which one is vulnerable.
__________________________________________________________________________________

7. Learning the Passive and Skills


Passive: Air Superiority


This passive work in synergy with Fanny's Steel Cable and Cut Throat. Using Steel Cable on enemy hero will trigger the passive, giving Fanny boosted 15%-30% damage and leave Prey mark on your opponent(max 2 Prey marks), Prey mark can be identified as the yellow arrow above your opponent. Remember to ALWAYS leave prey mark on your opponent before using Cut Throat! else, you'll just waste your skill, energy, and your opponent either flee or start to counter you.

(Prey Mark)


Prey mark is really important if you want to kill a target and sustain your energy. 1 prey mark will give you 10 energy points when you attack AND increase Fanny's Cut Throat damage by 20%. Prey mark can stack 2 times, giving you 20 energy points when you attack and 40% Cut Throat damage in total.

Side note: As for now we still don't have the indicator for the 2nd Prey Mark. I have no clue if they will ever make a new indicator for it but for now you need to manually observe and count how many prey mark you have land on your target.

As of update 1.2.16 , the change on her passive completely changed the way how she work but they trade you back by making it more versatile and deadly. Player now need to rely more on her passive than before. the one I explained above is latest version of Fanny(1.2.22)



1st skill: Tornado Strike
[Cooldown 3.5      Energy Cost 25]


Basically your secondary skill. Use this skill to clear jungle or lane. But you need to always remember to conserve your energy. Don't just spam this skill willingly. I've seen many mistake made by Fanny player where they just spam this skill to kill jungle fast, later on missed the chance to kill enemies or defend turret. the current Fanny(1.2.22) can't afford such luxury. I can assure you even if you don't use Tornado Strike you can still kill jungle fast. Fanny has very high basic attack damage especially when you finished 1-2 items. with Retribution spell it'll make thing easier without you sacrificing a lot of energy.


For me personally, I don't use the skill when my energy is below threshold. I only use the skill when my energy is filled more than 70%.



2nd skill: Steel Cable
[Cooldown 0      Energy Cost 18]


Like every wise man always said, this skill is like "bread and butter" to Fanny. This skill what enable Fanny to fly. This skill also work in synergy with Tornado Strike as it will deal damage when enemy is in your flying range. This skill is what you'll always be using in battle and mastering it is a must in order to use Fanny. This skill is what people call "skillshot". What that mean is that you don't just tap this skill and hope for the best. You need to properly "aim and release" with this skill. No matter which direction you aim the cable, the cable will always pull you toward it. You will have lot of fun using this skill i bet.


This skill reduce energy cost when you successfully land at least 2 cables within 3seconds timer. The amount reduced is just 1 energy point. Doesn't matter if you land 6 cables at the same time, the reduced amount will still be the same.


This skill will trigger Tornado Strike when you fly toward enemies. but take note that the damage does NOT equal to the damage on the Tornado Strike. Remember that i said her passive work in synergy with Steel Cable and Cut Throat? The passive give free 15%-30% increased damaged to you. It's wise to use this as your main weapon instead of Tornado Strike.



(Estimated range for triggering the Tornado Strike on Fanny's Steel Cable. The range is just slightly bigger than Buff indicator. Altho, knowing this doesn't really do anything anyway since you will just try to blaze into your opponent.)

Side Note: There is bug in this skill which they still hasn't fix yet, at least at the time of this writing. The bug will lock your aiming when using the skill. You can't change direction nor cancel the skill. So you have to let it go and it will active the skill. After (around)update 1.2.1x, they did a lazy fix by just making the bug no longer lock your aiming, instead it'll now automatically cancel the skill. The cause of the bug is the skill timer which when you hold the skill when timer ran out, it'll trigger the bug.



Ultimate: Cut Throat
[Cooldown 35      Energy Cost 30]


The skill to use to end one's life. After you land a Prey mark on your opponent, using this skill will leash out insane damage. Without Prey mark however, the skill pretty much useless except securing kill on enemy with very low HP. The Prey mark will increase the damage output by 20% for 1 Prey mark, 40% for 2 Prey marks. Use this skill after you poke enough with the Steel Cable. Some heroes require more poking before Ulting because of their hard armor and high HP
(Note : This is a very bad way to Ult! Don't do this)


Fanny's Cut Throat mostly useful for killing 1 single target or when doing fake engage. As of update 1.2.22, you don't need to rely much on this skill as Fanny's Steel Cable is deadly enough to mow down target. Before that update, this is the main skill to use to deal high damage.

8. Learning the Flying Mechanic
As of 1.2.16 update, her energy regen is greatly reduced, thus limiting to how much you can fly. you can still fly far and fast but once you've done that you'll be useless for the next couple of seconds. Depend on your luck, something crucial might happen in the next couple of seconds, but since you don't have any energy, you can't do anything about it.

Flying:
There are people that said to use the Minimap to practice using the cable. But for me, i don't recommend it. For beginner, yes you can use Minimap as your guide but try to not make a habit of always using it everytime you want to fly. My reason is because when you got attacked by enemies, you will get panic, once you panicked you don't use cable properly, you will miss the cable because you have no time looking at the Minimap for guidance, after that you will die looking like a noob and embarassed yourself.

I say you start practicing using cable with the environment instead of Minimap. Take every little thing as a clue for where you should cable. For example, flowers, ground track, leaves, etc. This way once you got attacked, your brain will automatically know what to do and you can escape easily.


(Can you do this without looking at the map?)

Flying Direction:
The way Fanny travel is to always follow the direction of the cable. However, once she use her second cable it is completely different story. Using 2 cables, will make Fanny move in certain fixed angle. Different cable angle will lead to different speed and direction she is going. It's quite hard to explain and the mechanic itself is totally wierd. There are time when Fanny will move in 45° from 90° cables and there are time she don't. One way to know how she works is to practice and experiment with the cable yourself.


Don't worry i include simple pictures to give simple explanation on the direction she is going when you use 2 cable.
   
(Notice the right picture have short red arrow than the left one. This is because the wider the angle is, the shorter the distance Fanny able to fly. She can even hover in one spot but for only short period of time.)

Flying Speed:
The more cable you use at one direction, the faster you fly. Does flying at high speed give any benefit? Yes, the passive give you 15%-30% increased damage according to flying speed. the faster you fly at a target, the more damage Tornado Strike will deal.

                             1 Cable                                                              2 Cables

     

Flying Distance:

you probably thought to yourself isn't having more speed mean I'll travel far? well not in this case. there are way to travel far without using too much energy or spamming cable here and there. very useful since after 1.2.16 update her energy regen is reduced.


The trick here is too wait until you are near the end of 1st cable and then aim your 2nd cable as far as you can. this will make Fanny travel much, much further. Like what i said above, the cable will always pull Fanny toward it but this time it isnt affected by the angle of cable.

                         Traditional Maneuver                                                      Advanced Maneuver
  
  
                    (Notice the travel distance is different. The one on the right travel much further.)
  
My theory is how the cable is programmed. This will get technical so if you are uninterested i suggest you skip this paragraph. So anyway, my guess is that Fanny cable have their own timer. For example, just how many seconds it take Fanny to reach the target(in this case the wall). And this timer is what move Fanny(and how she can still move even after she got stunned or freezed). The timer is calculated by how long the cable is. For example, 1 cable with max range will give estimated 1secs before Fanny arrive at the target. So the shorter the cable, the shorter the timer on the cable. 

ALSO,the timer might have something to with her default flying speed(1 cable). My best guess is the timer also work together with her flying speed. This mean the timer(for one cable) might become short once Fanny use her 2nd cable and using 2nd cable raise her speed(remember?). Shorter timer mean faster flying speed. In this case where i showed the trick above, the timer on her first skill doesn't get reset when Fanny use her 2nd cable, instead the timer might just frozed at 0sec while the timer on the 2nd cable act just like the 1st cable. Thus, pulling you foward at close-to-same flying speed but send you much further just like you were using 2 cables. Note: I still hasn't fully test this myself, it's just a theory, a GAM-nah i'm not going to do that.
Maneuver Trick:
Doing 3-4 cables instead of usual 1-2 cables is actually pretty useful in some situation. The current map is kind of hard for Fanny to maneuver, doing 3-4 cables can give advantages like helping teammates, surprise gank, securing buff/crab, or even escaping. But you need to keep in mind that using 3-4 use lots of energies, especially when your level is still below level15. I haven't properly investigated it but it seems there are only 2 flying mechanic for Fanny. i have mentioned about it above at the"Flying Direction" section but i will explain again with more in-depth on the mechanic(no worries i will keep it simple).

The first mechanic is the pulling mechanic and it only applied to using only 1 cable. This is the same mechanic as any Displacement skill like Franco's Hook, Zilong’s Spear Flip, Ruby's Ult. The difference between them and Fanny is that instead of pulling the target to you, you will be pulled instead, similiar to Argus's Demon Grip.

The second mechanic take place when there are two(or more) cables currently present. The second mechanic will make Fanny move in a fixed angle forward. What is the fixed angle here means? It's the middle angle between the two cable. Like i mentioned in "Flying Direction" section above, Fanny will move forward from 45°, from 90° cables. Or 89° from 179° cable, etc, etc. i think you get the point here.

The 3rd cable(or more) will always follow the 2nd mechanic.But this time it will follow the angle from the 2nd cable. Meaning the 2nd cable will now function just like the 1st cable. Same goes when you use the 4th cable, the 3rd cable will now act just like 1st cable. Same thing goes on over and over again.


Take note, doing anything more than 5 cables is wasteful to your energy. it may look cool and all but it's actually impractical. My fingers is actually itching trying to do it but I know there are time when I can make use of the energy instead of wasting it. If you want to travel far without consuming lots of energies, read “Flying Distance” section. You may only do it if you can ensure victory to entertain your viewers but other than it's quite risky.


(Simple picture showing where you should land your cable)
(If you need to change direction to enemy tower, just swap the place for 1st cable and 2nd cable)
(Surprise attack at top lane enemies)


(Same goes for bottom lane trick)
(Surprise attack at bottom lane enemies)


I won't cover all the trick you can do but rather I will just gave few of examples of them. You can find lots of youtube videos that show how to do this kind of trick.
      (Securing your crab)                                               (Trick near the bottom turret)
(The classic Fanny poking trick.)                                            (Perfect maneuver trip)        
(Wall Spamming)

These tricks are very useful because of how ridiculous the position of the Buff spawn is. Take note however, using this trick will consume lots of energies. So make sure you're not wasting it. (Thanks to @chapi for sending me these.)





9. Executing Combos
if you watch any YouTube video about Fanny guide, the usual combo will always be like this:

Basic Steel Cable >  Cut Throat > Steel Cable

Advanced Steel Cable > Steel Cable >  Cut Throat >  Tornado Strike > Steel Cable

You can always spam more Steel Cable, doesn't matter before or after Cut Throat, to finish of enemies. As long as the end result is your enemy dead.

Examples Combo done right.

                        (1 Prey Mark Kill)                                                                 (2 Prey Marks Kill)

1 Prey mark is enough to kill heroes with very little HP and little defence like Layla, Burno, Cyclop. But you'll need 2 Prey marks to kill buffed heroes like Alucard, Zilong, Roger(Wolf Form).

Take note, after executing Cut Throat, you'll automatically do auto attack.


10. Skill Build
Max out Tornado Strike first, followed by Cut Throat, and lastly Steel Cable.

There are some debate about maxing out the Steel Cable first so you can save more energy. but for me, I prefer maxing Tornado Strike first as it give much higher damage. I can manage my energy just fine and having much higher damage output help me out killing my opponent.


11. Recommended Spells

Retribution - Faster jungling = More golds = More kills. The best spell for assassins 10/10.
Inspire - Good for melee Fanny and tower pushing. Although I didn't use this(ever).
Purify - Your lifesaver agaisnt CC. You can tower dive without having to worry about getting CCed.
__________________________________________________________________________________

12. Builds
Every player have their own skill set and play pattern. this mean that every build here is just a recommendation and should only be use as guide. there are many way to play Fanny and many build can fit in with her. You need to find your own pattern with Fanny.

For Beginner:

This build will make Fanny more tanky. The boot is there so that you can save more energy by walking. You'll be getting 2 Shields in this build, 1 from M.Blade & 1 from A.Shield. Make sure to charge in when you have shield from A.Shield. It will definitely block some incoming damage.

Durable:

This build is a bit upgrade from Beginner build. This time you won't be needing shoes because at this level you should be able to conserve your energy. With this build you can survive a bit longer in teamfight BUT you'll struggle if your opponent have high armor. You'll no armor penetration in this build.

Melee:

The basic melee Fanny build. This build has different playstyle from the usual. This build is for those who like to attack using basic attack. It may sound stupid but you'll be surprised by how much her basic attack deal damage especially when she has Critical Item.


My Personal Build:
Gore : This is my old melee Fanny. I use S.Phantom + B.Fury + B.O.Despair for high basic attack damage. It can go high as 2k Critical(If i remember it right). The E.Battle is just for early game survival because of the little lifesteal it give with free True damage. I usually sell it after i reached level15 or got Haas Claw.
Sharpshooter : My build before 1.2.16 update, M.Roar as my first item make me a killing machine during early game. Tower diving like nobodies business. Once enemy is dealt with, i start pushing tower easily thanks to M.Roar passive.
Bloodseeker : My current build, B.Axe as first item because Fanny can spam Steel Cable and can survive much longer in battle. Why the S.Phantom? because usually when i finished my 5th item, it is already about 15mins mark with enemy team already have high armor/damage. During this time i will start to split push and clear minion(the ASPD help a lot) to start pressuring enemy. My 6th slot item can be considered as free slot, can be replaced by additional item i listed below to suite my team need.
A Must Have Item: Nimble Blade
Buy this item if you use Fanny with Retribution spell. This will make your jungling much more faster and you will gain more exp from them. Manually buy this at start of the game. When you have enough gold to buy, make sure to use your Retribution spell before buying. This item will reset CD on your Retribution so if you did it right, you'll have 2 Retributions to use in one go. But it only work when you bought the item only, it won't reset the CD if you sell it(still work if you bought it again).

Additional Useful Item: Deadly Blade [No longer work on Fanny's skill set! Basic attack still trigger it but overall, it's useless for Fanny! Use at your own risk]
The best item if you are playing support Fanny. The passive, which reduce enemy HP regen, is really useful with Fanny awesome AOE damage on her Steel Cable. +15 Physical Penetration is also a plus. Buy this when your opponent have 3 or more heroes that depend on lifesteal.

Blade of the 7 Seas
Same as Deadly Blade except this one reduce enemy physical resistance by 25 points. Really help out your teammate since the effect is global. It also give ASPD and HP as bonus. Buy this when your opponent is stacking Armor item.


Hunter Strike

This item is good for Fanny before 1.2.16 update. The classic 40% troll CD  for spamming Cut Throat. But after the update, Fanny Steel Cable become her primary weapon. This item is still good but i wouldn't recommend as you can get better item like Blade of Despair. Still, follow your playstyle. I'm not stopping you.

Oracle
This one has the same concept as Hunter Strike. It give 10% CD and bonus HP, HP Regen, Magic Res. If i remember correctly this item got buffed giving 8% HP regen instead of 4% when attacked. Very useful when you charge into enemy group. Should you buy this over Bloodthirsty King? Like i said, follow your playstyle. When you see your enemies buy Deadly Blade, don't use this or sell it.

Brute Force Breatplate
Good defensive and offensive item. The passive can increase your Movement Speed by 2% and Physical Attack 3%(12% if you attack enemy 4 times). The difference between this and Blade Armor is that this one give HP bonus, small Armor, and damage boost. Buy this if you favor having more damage and high HP.

Ancient Ghostatue
This item is surprisingly good for people who play Fanny on ground. This will eliminate the need of Buff on Fanny since you'll stay on ground longer and use skill when you need to, just like every normal hero in this game. The stat it give isn't bad either, HP, HP regen, and CD Reduction. Very useful for surviving. Also, this item is good for trolling enemy team.


 

13. Allies, Prey, & Antagonists
Allies who shall fight alongside Fanny.
Fanny is technically a diva as she prefer to fight alone. But there are time when she need someone to back her up. Having a helping is always useful yeah?
General: A meat shield. Hero that is willingly to absorb the CC for Fanny and won't die while doing so. Mainly it's either Tank or Fighter or Support hero. Heroes with CCs or Poking skill is useful too. Less work for Fanny. I will only list out few of them below to give the general idea.
  • Franco
  • Grock
  • Freya
  • Argus
  • Saber
  • Alucard
  • Nana
  • Kagura
  • Lolita
  • Rafaela

Prey that Fanny always hunt;
General: Squishy hero with very little HP and Armor. Usually Marksman and Mage. I will only listed few examples just to give the rough idea who you should be aggresive with.
  • Layla
  • Miya
  • Cyclop
  • Gord
  • Karina
  • Natalia
  • Alucard
  • Roger

Antagonist that Fanny should always keep an eye on. When these heroes are around, you need to tighten your awareness;
General: Hero with CC/Displacement/Interrupt skill should be avoid. Wait until they use their skill before engaging. I'll list ALL the hero that can counter Fanny.
Avoid: Tank class. No use in wasting your time with this guy unless they are at below 20% HP.

This is my personal threat rank, with number 1 being the most dangergrous threat to Fanny:

  • Akai
  • Moskov
  • Saber
  • Aurora
  • Ruby
  • Zilong
  • Franco
  • Freya
  • Gatot
  • Hayabusa
  • Chou
  • Alice
  • Tigreal
  • Nana
  • Odette
  • Rafaela
  • Eudora
  • Vexana
  • Bruno
  • Argus

Side Note: Yes, there are over 20 heroes that can counter Fanny. Almost half the number of hero in ML. Even more if i forgot to include a certain hero or MoonTon decided to release a new hero with CC.
OP Note: As of update 1.2.22, Fanny can kill Tank class at early game. If you know what you're doing you can surpress enemy Tank making them farm even slower. At 10mins mark, the tank will still be below level15 and doesn't have enough Tank item, making them useless and easily to pick off.


 

14. Strategy & Hidden Mechanic Strategy: This is generally how you should play the game, not just when you use Fanny. But i'll slip in few tips on based on Fanny hidden mechanic.
  • When your lane opponent is the antagonist that i mentioned above, always keep an eye on them. Observe their action and don't be reckless around them. One simple mistake could land you with 30secs respawn time. Always wait until they use their CC before charging in. If you have someone backing you up, let him/her absorb the CC. Only after you completely safe by their CC, you can charge in and do the killing. If you're alone however, tell someone to back you up. You cannot solo lane at that point.
(Notice how i wait for enemy to use their CC before engaging)


  • When your lane opponent is a weak heroes like i mentioned above, you can go full nut on them. Just keep on spamming cable on them(but don't be reckless) until you see they're hiding in their turret and won't dare to go and kill minion. At this point you can see just how good the enemy team is. If you see them still staying on your lane intead of changing lane with their teammates then the enemy team is just bad and you have the chance to win.
  • In teamfight, doesn't matter if it's big or small, always wait until the last minute before charge in. Observe the enviroment, see which enemies is missing. There will be enemies hiding just to shut you down. Especially the antagonist i mentioned. If they're pro, they will always wait for you to come in.
  • Even though i said to avoid the antagonist, that doesn't mean you shouldn't kill them. Take them out as soon as you see the chance. Without them you can progress much further. Once they're killed, proceed picking out other enemies or push turrets. You'll have more space to breath.
(Example of vulnerable antagonist)


  • In low elo, you can actually bait your opponent getting into the bushes so that can wall spam and ult to end their life. I call this "The SUCCubus Strategy" (Patched)
  • To execute wall-spamming, you need to spam the Steel Cable fast at the wall while your opponent is within range to trigger the Tornado Strike. Do it fast BUT not rapid. There is a new mechanism in update 1.2.22, that will reduce Fanny's energy when she dealt damage using Steel Cable in a very short period of time. The interval is fairly small(around few milliseconds) but it is enough to let you not to wall-spam.
  • The best time to engage your enemies is when they are near their minions. This is because of how OP Bloodlust Axe is with Fanny, she can regen her HP almost to full. See if your opponent is near the minions(or incoming minion wave), then charge. Make sure your opponent doesn't have any CC before going though.
  • Backdooring. Fanny is one of the best heroes to do backdoor. I've seen many Fanny user ignore this and push Minions even though enemy turret HP is very low. Be aggresive, tower dive and destroy thier turret. Don't be afraid because Fanny basic attack is high enough to do tower pushing.

Hidden Mechanic:


  • Fanny first skill, Tornado Strike, doesn't cancel/pause Fanny basic attack. Meaning you will still do basic attack even tho you use the skill, dealing 2 separate damage at the same time.
  • Fanny Ultimate, Cut Throat, will automatically do basic attack once activated as long as you don't touch the analog pad. This is a good for regaining 10/20 of energies back(Patched) and dealing that one extra last hitting on enemy. Once you ult, just wait for few millisecond and then move out. You don't need to press the basic attack button as long as you don't move.
  • You can still use your cable even if you got Immobilized by Cyclop's Ult. You just need to make sure the timer on the Steel Cable is still active. It's 3seconds timer, so make use of it to either to run or to take out Cyclop. (thanks to @chapi)

 

15. Practicality Now that you know how Fanny works it's time for the practical part. Learning how she works isn't enough. You need to do lots of practice with her. After all, practice make perfect right?
For newbies i recommend you to practice in "Vs Ai" mode just to get the general idea on her. Learn where to land your cable, use the minimap and your surrounding(tress, grass, flowers) to know which direction you should be aiming. For now, forget about getting the most high kills but rather how effecient you are using the cable.
After you barely get the grasp on her, jump into "Custom" mode next. This is where you'll do lots of grinding and learning, some sort of cocoon as i like to put it. In here you'll practice her cable and how to do basic combo to kill your opponent. You probably asking why don't you just do that in "Vs Ai" mode? Well, in "Vs Ai" mode people tend to mindlessly push or getting the highest kill. You won't have time to properly practice. Back to the topic, try 5v5 with bots and try to win 0 death. No i'm not mocking you. It may look easy but it is not. the bot are very annoying and they usually pick hero that have CC. Newbie Fanny will have a hard time against them.
Next, after you can win mutiple matches with 0 death. it's time for you to go for the kill. I recommend aiming for 10-20 kills with 0 death for beginners. Set up your goal for one match. For example, i want to get 10 kills this time and after this i'll try getting 13 kills or 15 kills. Do this over and over until you finally can get a pretty good stats. Remember, NO DEATH.
"YEAH I GOT 30 KILLS WITH 0 DEATH IN 5V5 CUSTOM MATCH AGAINST BOTS. I SHOULD BE READY TO UNLEASH MY SKILLZ." --no you're not. after you git gud in 5v5, you'll now do 4v5. The concept is still the same. Get a considerable amount of kills with 0 death and win. Do that over and over until you are ready for 3v5. Yes, the true goal here is to win in 3v5 with good KDA. 3v5 is considered the hardest because of how the bot is programmed. They will keep on pushing and you'll have to defend and attack at the same time, and using Fanny will only make things twice as hard. In this mode, it will teach you map awareness, defending, ganking, pushing and finally it test your maneuver capabilities. 2 of your Ai teammates is useless and they're just there to delay your turret from getting mow down by enemy Ai. You'll need to this until 3v5 is just walk in the park with Fanny. Once you achieve that, then CONGRATULATIONS!, you'll now considered as Good Fanny and is ready to jump into "Classic" match.
Don't worry, you won't be doing 2v5 or 1v5 with bots. It just downright imposible to do. But if you can, please do post down below. Also, post down how many kills you can get(and win) in 3v5 using Fanny. My highest kill is 42 Kills with 0 death.
This all may sound tedious just for learning a hero in MOBA and i am fully aware of it. That's why i said this hero is very unique. You can't fully use her unless you spend time with her. My old idol once told me that it took him 600 matches in Classic before he feel confident enough to do Ranked game. He is the old Top Global Fanny.
P/S : I recommend make a smurf account before testing out in Classic match so you don't ruin your Win Rate on your main account.

 
16. Final Note from Me
I wish you good luck on mastering Fanny. I hope this guide will help you and explain how stuff work. I am open to any criticism, opinion, or question. Just be sure to post it down below.


To new player, Fanny will going through lots of changes in the future. The way how she work will always change, keeping you on your toes. A good Fanny main will always adapt to changes.


This guide is created before update 1.2.24 announcement. I don't know how much impact she will receive but i'm putting my faith in the people who work in hero balancing department. Fanny have gone through lots of nerfs and changes since she was first released, yet she is still standing tall having people still use her in ranked game. My faith for the developer is to always follow her allure. Make sure the effort to learn her won't be in vain.


Hope this article helpfull :D 
Happy gaming