A Cosmic Guide to Cyclops: The Starsoul Magician
Background
"Cyclops
is a giant with only one eye, yes, at least he is in his own homeland.
Cyclops were obsessed with stars and skies when he was little he watched
all day and night just to discover the truth that planets were moving
all the time. And this kind of movements, it contains unbelievable magic
power. With an hourglass to load and control this kind of power, he
became the famous “Starsoul Magician” in his homeland. Planetary
movements will never stop, hence his strength is extremely powerful and
invincible, which , however, made him feel lonely. One day, Cyclops
arrived at the Land of Dawn during his space travel and he found out in
surprise that there were so many strong opponents waiting him to defeat.
“I come, I see, I conquer!” Said Cyclops."
Introduction
Hi! My name is Joshua [ IGN: olDIE,
ID: 35783019(3209) ]! When I first started Mobile Legends, I played
like a total noob and didn't even know the basic mechanics of the game.
That issue however was solved within a few weeks of playing with my
pro-friends. As I scroll down through the shop to buy a new hero, I saw
Cyclops. He was interesting to say the least when I saw him. Guess what
happened. I bought him and from then on -- I've dedicated some of my
spare time to practice him in Classic and Ranked Modes. Over time, I
think I mastered him (not really).
In my opinion, Kagura, Aurora, Eudora and Vexana are good burst mages but still I’m thinking for a BETTER burst mage such as Cyclops can do in battle. I like how I can spam his abilities as much as I want due to his cooldown reduction from unique passive. He could literally "banish" an enemy if you are geared properly and able to to use the skills in the correct order.
In my opinion, Kagura, Aurora, Eudora and Vexana are good burst mages but still I’m thinking for a BETTER burst mage such as Cyclops can do in battle. I like how I can spam his abilities as much as I want due to his cooldown reduction from unique passive. He could literally "banish" an enemy if you are geared properly and able to to use the skills in the correct order.
Pros and Cons
- Pros of Cyclops:
- He has a great burst damage.
- He has good mobility (Thanks to his second ability.)
- He has a great cooldown reduction. (Thanks to his passive.)
- UNTOUCHABLE during mid to late game.
- Efficient jungler for a mage.
- Cons of Cyclops:
- Low CC compared to other mages.
- The first and third skill requires skill-shot accuracy.
- He relies on so much mana.
- He can't survive on his own during pre-phases of the game.
Overview of Skill Area
Starlit Hourglass (Passive) - The deep bind with stars gives Cyclops the power to control time. Current cooldown of all his skills will reduce by 0.5 seconds
when his skills sucessfully hit the enemy. This passive is OP in late
game, especially when he is equipped with CD reduction items and magic
penetration gears. It is a MUST to make use of this in order to gain the power of Cyclops's poking and annoyance.
Stardust Shock (1st Skill) - Gathers the power of stars and casts two shock waves of stardust, each dealing 220 magic
damage to the enemy. This is capable of tearing down tanks in mid to
late game and also works greatly in clearing up lanes.
Planets Attack! (2nd Skill) -
Uses the power of stars to generate a starlit sphere spinning around
him and increases his own movement speed greatly for a short period of
time. The sphere will attack nearby enemies (enemy heroes first) automatically, dealing 210 magic
damage to them (damages dealt to the same target will decay.) This
skill is great for escaping enemies, spamming heroes and kill-stealing;
also works for jungling blue buff and monsters.
Star Power Lockdown (Ultimate) - Cyclops
wields the power of stars to his fullest and create a magic sphere
filled with planetary power to track his enemy, dealing 600 magic damage.
According to the flying distance of the sphere, the target will be
trapped for 1-2 seconds. This will help you to prevent the enemy from
clearing your lanes or leaving your wrath. In my opinion, use this skill
FIRST in combos.
Skill Leveling:
In the early to mid game, you should prioritize leveling up your first skill as it does the best damage out of your three skills. Most of the time, you'll want to max out your second skill as well to clear lanes easily and poke your enemies to prevent them from attacking you any further.
Recommended Build/Equipment Order
Enchanted Talisman (1st Item):
+50 Magic Power, +250 HP, +20% Cooldown Reduction. Regens 10% total of one's max mana every 10s. This item is the starting point of almost any mage. It helps you to be consistent in early game due to its cooldown benefit and mana regen.
+50 Magic Power, +250 HP, +20% Cooldown Reduction. Regens 10% total of one's max mana every 10s. This item is the starting point of almost any mage. It helps you to be consistent in early game due to its cooldown benefit and mana regen.
Arcane Boots (2nd Item):
+15 Magical PEN, +40 Movement Speed. A
basic item for burst mages. This improves your damage production
through magic penetration. You need also a substantial movement speed
boost to work with your cooldown reduction which is your intention is to
harass your target as many times as possible.
Concentrated Energy (3rd Item):
+70 Magic Power, +700 HP, +30% Spell Vamp. Regens 10% of one's own HP after killing a hero. The core of Cyclops's strength.
Without this item during early or mid games, you won't be able to
survive much further. Whilst you're spamming the heck out of your
abilities, CE acts as a "support" for Cyclops so that he can deduce his
opponents' lives without him having to worry about getting killed.
Lightning Truncheon (4th Item):
+75 Magic Power, +30 Mana Regen. Every 6 seconds, your next damaging ability will proc, maximum of 3 enemies will be hurt by 150% magic power damage. Excellent
for ganks and crowd control. With this item, you can replicate the
damage of your skills to surrounding enemy heroes and increasing them
more once the passive of this gear is activated.
Glowing Wand (5th Item):
+75%
Magic Power, +5% Movement Speed, +15% Magical PEN. Burns the target for
3 seconds when the skills hit, dealing 2%/2.5%/3% of the target's
current HP magic damage, at least 10 pts. This
exceeds the limitations of magical PEN; containing GW will destroy any
enemy in your path undoubtedly. Also, the movement speed boost will make
Cyclops more ANNOYING in the process.
Blood Wings (6th Item):
+150 Magic Power, +150 HP. Adds 2 Hp for every 1 magic power added.
Good for late game that gives a high amount of magic power. Magic
penetration can’t do its maximum potential without a good magic power
investment. And speaking of magic power, Blood Wings gives the highest
amount of magic power in game.
Strategies, Tips and Tricks
With
Cyclops, clearing lanes most of the time will never be difficult. The
mobility comes from your 2nd skill and the passive will allow you to
repeat your abilities in a simultaneous phase. What you NEED is
an ample supply of mana to keep on doing it. As many times as possible,
get Hunter's Knife as your first item, it will aid you in leveling up
and obtaining mana from jungle monsters. I will recommend you to use two spells:
- Flicker - If you want to escape more efficiently or chase down escaping enemy heroes, use this spell.
- Retribution - If you want to jungle more and be overly fed in mid to late game, use this spell.
When using Cyclops, it is recommended to use the Roamer or Magic Assassin emblem set. If you want to be a utility mage but at the same time a BEAST, pick Roamer as it provides an ample CD reduction. If you want PURE damage and penetration, use Magic Assassin.
It
is also good to let your teammate help you to get the buffs so you can
have decent mana regen which can let you spam your abilities. Just
punish the enemy laner using your first and second skill. When you see
that with your target’s HP is decent for a kill, don’t hesitate to go
for all in. Keep in mind that your passive can reduce your cooldown. All
you have to do is to ensure that you are going to hit your enemy
precisely.
Mage
works well together with tanks, fighters and other mages. I admit that
it will be hard for you to execute your skills properly in teamfight
unless you have a good initiator. Your role is burst down the enemy that
gives the main or secondary threat to
your entire team. Usually a good target is the opposing marksman and
fighters as they are the most threat in late game. You can also kill
other mages and expect that you have better mechanics over them due to
your cooldown reduction. The major weaknesses of most mage are cooldown.
This limits their damage output in game. But that is not the case for
Cyclops so as you see mage enemies crossing your rage, don’t hesitate to
burst it down. Tanks are difficult to burrst down in late game but when
the tank is all by himself/herself, he/she's guaranteed to be dead.
Heroes to Pair With | Heroes to Counter | Heroes that Counter You |
Kagura
Since your skills work well with her stuns. |
Skillshot Reliant Heroes
Ex: Gord, Vexana etc. |
Lolita
The ultimate counter for Cyclops no doubt. |
Zilong
Your ULT will help Zilong to finish off enemies easily. |
Some Assassins
Ex: Fanny, Saber etc. |
Marksmen (Ex: Layla)
Their fast attacks will be outplay your skills.
|
Hilda
Both possess great slows and stuns; a deadly tag team. |
Franco
If he misses his hook, go for the KILL. | Lancelot Too fast to catch up with. |
This is the end of the guide. Criticism and share of ideas will be appreciated. :))
Hope this article helpfull. Thanks
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