Jumat, 12 Januari 2018

Tips For Freya User

Hasil gambar untuk freya mobile legends
Freya for me is the most powerful fighter, other than Alucard. You can get Freya by recharging. The best way to play Freya is to:
1. Increase your Lifesteal and Attack Speed
2. Practice timing with you First Skill
3. When having a 1v1 fight with your enemy, always activate your second skill, on the third strike of your second skill will stun your opponent, stun will activate in 2nd strike in Valkyrie mode.
4. As long as possible be the one to lead in the team fights. Freya is super durable, not just because of her life but also because of her incredible Lifesteal.
5. In team fights always make sure that you already activated your 2nd, Inspire, And Valkyrie, to take advantage of the damage.
6. I always use "Inspire" to freya, that helps freya attack faster and gain lifesteal faster.
7. Freya attacks a little bit slow, even though she has "Scarlet Phantom" build already.
8. What I do is I always add "Windtalker" so she can attack faster.

Hero Specialties Mobile Legends Bang Bang

HERO SPECIALTIES
Hasil gambar untuk mobile legends

Burst Damage - Deals high damage within a short amount of time, but cannot sustain good continuous damage.

Charge - Owns these types of skills: Movement boosting, jump, dash, teleport, or fly.

Crowd Control - Owns skills which are designed for attacking or stunning multiple enemies.

Damage - Only indicates that the hero can deal high damage.***

Initiator - Owns one or more skills, which help start clashes in fights.

Poke - Preffered to deal low damage at target to lower the target's HP for easier killing.

Push - Can clear waves of minions rapidly, or can destroy turrets rapidly, or can protect minions/turrets.

Reap - Can kill enemies rapidly within a very short amount of time.

Regen - Owns one or more skills, which heals themselves or allies.


***Heroes with damage as their specialty usually has a specialty that looks weak (like poke/regen).
because if a hero has only poke/regen as their specialty, it will make the hero seem
weak, and it will also make the hero look as if the hero can only poke/regen.

_________________________________________________________________________________

BURST DAMAGE HEROES
| Argus | Aurora | Chou | Clint | Freya | Hayabusa | Helcurt | Karrie |
| Lancelot | Lapu-Lapu | Moskov | Natalia | Odette | Roger |

CHARGE HEROES
| Akai | Alice | Alpha | Alucard | Argus | Chou | Fanny | Freya | Grock | Hayabusa |
| Helcurt | Karina | Lancelot | Lapu-Lapu | Natalia | Saber | Sun | Zilong |

CROWD CONTROL HEROES
| Akai | Alucard | Aurora | Balmond | Diggie | Gatotkaca | Johnson |
| Lolita | Minotaur | Nana | Ruby | Tigreal | Vexana |

DAMAGE HEROES
| Alpha | Cyclops | Eudora |
| Gord | Harley | Hilda | Kagura |

INITIATOR HEROES
| Franco | Gatotkaca | Grock |
| Johnson | Tigreal | Zilong |

POKE HEROES
| Clint | Cyclops | Diggie | Gord | Harley | Hylos |
| Estes | Odette | Vexana | Yi Sun-Shin | Zhask |

PUSH HEROES
| Bane | Lolita |
| Moskov | Sun | Zhask |

REAP HEROES
| Bruno | Eudora | Fanny | Irithel | Kagura | Karina | Karrie |
| Layla | Miya | Nana | Roger | Saber | Yi Sun-Shin |

REGEN HEROES
| Alice | Balmond | Estes |
| Hilda | Hylos | Rafaela |

(Some of the heroes' specialties may need to be revised, such as Ruby's specialty [currently, her
specialty only has Crowd Control, but Initiator should be added to it as well])

Irithel Guide V 2.0 - Mobile Legends Bang Bang

Hasil gambar untuk mobile legends irithel
Hi guys,


I'm Irithel main with 350+ matches and 75% win rate.


I'm gonna show you how to effectively build your Irithel as well as what emblems/spells to use; because I see too many guides out there misleading people about her true potential.

*After listening to opinions and trying out Retri-Irithel building BF first in game, I feel that it's a risky move still. Ultimately, only choose retri-Irithel if you're playing in rank with duo/trio team if possible. The same problem with your jungle being cleared by other teammates is a high probability. And only retri-Irithel if you face YSS/Clint/Kagura + you have squishy teammates/enemies. If not I stand corrected about my Inspire-based build and guide. Classic playstyle always work because it's a good failsafe. You can never be too sure what's coming up in your battles these days. And please don't build full jungle gear when using retri, just hunter's knife is sufficient. And go ahead and steal enemy's mid jungle by camping in bushes nearby and waiting for jungle health to be low before coming out and retri-spell. This applies to all MM with retribution.


Gear:

Game start item highlights (go by this order): Hunter's knife -> Vampire Mallet -> Swift Boots -> Haas's Claws

1.Haas's Claws
(you can skip and choose BF if your opponent is not aggressive or is a noob. Follow sequence like Haas's Claws by substituting HC with BF in the guide below, then build HC immediately after BF & boots)
2.Swift Boots

3
.Scarlet Phantom

4.Berserker's Fury

5.Blade of Despair

6.Malefic Roar

Optional/Situational for item 6 if not Malefic Roar: Deadly Blade/Demon Hunter Sword/Windtalker/Athena's Shield


Last item after every slot used: Attack Potion

For gear building at the start of the game, buy hunter's knife and then save up till 400 gold and buy Vampire's Mallet as first item. Reason is because you need a little lifesteal to stop your HP from depleting early game and also the cost of the item early game, plus nowadays most mid laners use Retribution to farm fast.


And never, I mean NEVER BUILD DEMON HUNTER SWORD FIRST. Number one no no!!!!!! I already tried experimenting and looking at the HP it gives; barely enough compared to the 20% lifesteal from Haas's Claws. You will definitely LOSE out to enemy MM with Haas's Claws in terms of sustainability. Guaranteed.

At start you're given 300 gold already, it's not hard to reach to 400 after spending 280 on hunter's knife. Then start to build swift boots because Irithel needs to constantly move in and out of the target range to kite and poke, and also dodging attacks.


And time your creep score so that you can maximise gold. You win farming by good timing and safe plays in early game.


Next, build Scarlet Phantom after Haas's Claws (not god damn Berserker's Fury) because her priority is always speed over critical first in gear building. Because critical Dmg is kinda useless without Scarlet Phantom, why not get that extra speed first? Remember, Irithel is a machine gun artillery, not a critical beast like Layla/Bruno etc. For Layla of course build Berserker's Fury first.

After Scarlet and Berserker combo, you can choose Windtalker or just build Blade of Despair next by using your remaining 2 item slot (sell hunter's knife now) for their item recipe. If you choose to build BOD first, go for Malefic Roar afterwards.

This is a guranteed tank buster or if you don't have enemy tanks or only one, go for Windtalker. For team buff, you can even buy Deadly Blade if you got lifesteal hungry enemy like Zilong, Roger or Alucard, most MM etc.


If you find yourself dying ever too often due to enemy CC and mages, go for Athena's Shield.


Or if your enemy has lots of HP based tanks like Akai/Grock, go for Demon Hunter Sword to counter further their health. (Advice from Top 1 Global Irithel, LazyNickz. Thanks senpai for the tip!)


Spell:

Inspire

I've seen many people liking to use retribution on Irithel. But because of her early and late game nature, don't and I repeat DON'T use Retribution on Irithel. Retribution on Irithel is one of the most selfish and not to mention useless thing to do (WHEN YOUR ENTIRE TEAM RETRI-STEAL YOUR JUNGLE, GOOD LUCK), because she shines at artillery bombarding your whole enemy team, not getting level advantage like other MMs (YSS, Miya, Layla, Moskov etc). You'll need Inspire to quickly kill off the whole team because they will soon scatter apart to counter her Ulti.


She farms too slow even for jungle set + Retribution during early game and Retribution becomes useless in mid/late game. And you can use Inspire to down turret super fast when those Retri-MM go jungle to farm, and then use Ulti to escape after down tower if they come back already. Also, full jungle gear (making retribution a slow spell on heroes) is best for assassins, not MM or mage. Focus on building your main gears, then you won 30% of the game already.

Irithel is a team-dependent MM, not a sniper or hitman like other MMs. If you ask me, she's more on assist than kills. That's how you carry your team mid/late game using Inspire if they are having trouble killing your enemies.


Retribution

If you really must resort to retribution due to the situation needs mentioned at the start of this guide, build Hunter's Knife only and NOT full jungle gear. Then skip Haas's Claws and go right to Berserker's Fury. This is only if you face fast farming enemies like YSS/Clint etc.


Emblem:

Jungle Set

For me, I personally prefer Jungle Set because of the additional percentage of attack speed and movement speed it gives. This is super crucial for Irithel as she depends heavily on good movement and attack speed. It will help you in jungling and in fights. Physical emblem is also alright, though I feel Jungle set is better. Both is fine to use. Maybe the new Marksman Emblem will be better, who knows?


TIP:
1. When using Irithel, always move in a figure of eight motion. And NEVER STOP MOVING!!!!!!!!!!!!!!! I mean it.
And please for the love of God, don't get hit by Kagura's Umbrella because you have the excuse of moving while attacking.

Don't let her poke you to near death and then ulti comes, teleport and bam you're dead.

2. Always push turrets first, or if you can't push because of good defence from enemy mid, clear mid lane super fast and go help other lanes when you're level 6 onwards. Alternatively, ask your team to help turtle together works too. Of course, please wait for the right time when there are no minions in lane and the next wave is still far away/not spawn yet.



3. Try not to recall back to base because you will waste a lot of XP rate and time. If you must recall, clear minion wave as fast as you can and then recall. Sometimes depending on timing, you should not wait until your bars are fully regen. Just go when it's 90-95% full. 1 Sec is a lot for mid laning, and that second can take out 30% of turret health already if the MM uses Inspire to hit turret while you are away.


4. While casting Ulti, always jump sideways or backwards depending on situation, only forward when enemy is running away already. NEVER jump into the middle of the crowd; you will die super easy and fast. Free food for enemy lol. Please use your Ulti to clear minions too if you find yourself rushing a little late to turret to defend so that you don't risk losing too much turret health. Also use this when you see empty top or bottom lanes so that you can quickly rush to fill the empty space.


5. This applies to all mid laners but I will put it here; watch the map constantly and the moment that the enemy is missing in action, they can be: one, jungling; two, recalling; three, going to turtle; four, waiting in bush and looking at the right moment to gank you. Be very, very CAREFUL of ganks during early game in mid. This almost always happen in high ELO.

Thanks for viewing my guide, Irithel users let me know what you think in the comment section below and please criticise me for whichever parts that I'm missing. All criticism are welcome!

Basic Hylos Tutorial and Guide - Mobile Legends Bang Bang

Hasil gambar untuk mobile legends hylos
I've recently been having a lot of fun playing Hylos. Even as a tank (and often with about 3000 less gold than all teammates) I often come out with the MVP. Hylos with a tanky build can still dish out TONS of damage to his enemies and even better, he's a great counter to many of the current meta heros.
Thickened Blood (passive): Hylo's got an AWESOME buff in this latest patch. He went from recieving +1HP per mana point to +1.5HP per mana point. Doesn't seem like much at first, but overall, this gives Hylos an extra 750HP in this build (which is basically an additional tank item's worth of HP)! When you run out of mana, HP can be used instead for skills (this can also be a bit of a downside if not careful).

Law and Order (skill 1): Gather energy and launch an energy ball to stun a target. Range is little larger than melee range and locks onto target.

Rings of Punishment (skill 2): This skill does damage to all surrounding enemies every second and gives enemy 1 stack of Warden's Fury for every hit. This effect stacks. Warden's Fury will slow an enemies movement 6% and attack speed by 5% for every hit. Enemies will also take 7.5x more magic damage per Warden Fury. This can stack up to 10x. This naturally does 95 damage which is 182 dmg per second with 10 stacks (without any items). Add an additional 20% of your magic power into this and you can quickly see this will become very powerful, especially when you consider you've also lowered your enemies movement by 50% and attack speed by 60%.

Glorious Pathway (skill 3): Creates a temporary glowing pathway that heals Hylos for 4% of his total HP every second. Allies will move 60% faster on pathway (in direction it's going) and any enemies will move 70% slower on it.

Battle Spell: Petrifty
Always get petrify with Hylos. Keeping enemies in your Ring of Punishment for as long as possible as quick as possible is how Hylo's kills people. The stacks add up FAST and every second counts.

Item Build
Clock of Destiny - 60 Magic Power | 615HP | 600 Mana
With Hylo's passive, this item will actually give him an additional 900HP on top of the 615 it already provides (600*1.5). So now, you have a much larger mana pool to pull from AND a huge HP boost that is only smaller than what BloodThirsty King could provide (and only by 35HP). Then we add passive of this item for MORE perks!! +30HP & 5 Magic Power every 30 seconds up to 10x for Passive "Time". So extra 300HP and 50 Magic Power. Then "Reincarnate" passive adds an additional 5% magic attack and 300 mana.
So, total benefit from this weapon for Hylos?
2265HP
900 Mana
115 Magic Power
What's not to like about this item in Hylo's hand?!

Enchanted Talisman - 50 Magic Power | 250HP | 20/% CDR
Now that Hylo's mana pool has increased a bit, we also need to make sure it's stay's up. Because Hylos will start depleting his HP once his mana runs out, and although he's got a lot, his skills are quite costly! This item will give him 10% mana back ever 10 seconds, which is great for replenishing between battles. And the CDR doesn't hurt either!!

Rapid/Tough/Warrior Boots/of Tranquility - 40/50 Speed + other perk pending pick
This is tough... and it REALLY depends on your enemies. Hylos could truly use any of the boots and benefit. Rapid boots will help you chase enemies down initially to start stacking warden's fury and slowing them down. Also help's you keep them in range until you've hit them with enough Warden's Fury. Tough boots are good for heavy magic based teams for additional magic resistance. Warrior boots if the enemy is heavy on physical attacks. Boots of tranquility is good in 3 regards. First, if you have a healer on your team, it boosts their heals. It boosts the heal of your ult, and if you build any Bloodlust Axe or Concentrated Energy (or both) it'll boost those effects.

Bloodlust Axe - 70 Attack Power | 10/% CDR | 20% Spell Vamp
This item will help sustain you a bit with it's passive abillity to steal 20% of skill damage as HP back to you. Originally, this item was better than Concentrated Energy before item changed to 20% Spell Vamp. I need to test this out again however. Switching out with Concentrated Energy is still a fine alternative, but this boost to physical attack actually helps with melee attacks as you hit your enemies in range of your ring of punishment. Up to you.

Thunder Belt - 25 Magic Power | 800HP | 400 Mana | 40 Armor | +15HP Regen
This item is a nice addition for Hylos.  1400HP with Hylos Passive perk, +400 mana (which Hylos can never have enough of honestly). But this item's passive REALLY makes it shine better. After skill use, next basic attack will trigger 40% of physical attack as true damage and slow target and surrounding units down. Can be used every 1.5 seconds... so basically, helps continuously slowdown your enemies while you are using Ring of Punishment.

Dominance Ice - 500 Mana | 70 Armor | +5% Crit Reduction | +15% CDR
Extra 500 Mana and also 750 HP due to Hylos passive! But the real perk of this item is in it's own passive ability. Lower's movement speed by 5% and attack speed by 30% of any nearby enemies. Add this on top of what Warden's Fury is already doing (and Thunderbelt) and you're enemies are pretty much slugs infront of you.

If enemy has lots of magic, switch Bloodlust with Defensive Magic Res Item. Athena Shield is usually my preference for heavy magic users.

Your build for Hylos should be based on your enemies all the way through however. All of these items will greatly help you. The only one that I would say MUST be made in a certain order is Clock of Destiny first. Anything else can be switched around as needed honestly as they all give great benefits pending your need. You find you need more armor? Get Thunder belt next. Running out of mana too fast still, grab Enchanted Talisman. Can't seem to keep up with enemies, get your boots next.  I'd say only things you don't need to prioritize are bloodlust axe (or Concentrated Energy) and Dominance Ice.


Now, as to how to play with Hylos. Get 2nd skill 1st. This is your bread and butter. Then get 1st skill. After that, focus on maxing out 2nd skill aside from leveling 3rd.
Hylo's should mostly be used as a deterrent early game. Keep from using your 2nd skill where possible to keep your mana supply up early.  If possible, try to get buff as it will halve your mana use for skill (which is HUGE for using Hylo's 2nd skill as it depletes super quick). Try to only use Ring of Punishment for a second or 2 to hit minions then turn off and use melee to finish. Otherwise, you'll likely use up half your mana on minions alone and you want to save it for enemy hero's (trust me). If enemies underestimate you however and try to push, don't be afraid to turn on your 2nd skill, stun them, then petrify. Next thing they know, they've 1/3hp and running like hell from you. Then they'll likely stay at range while you hit minions with basic attacks.

If your mana is low at start, recall. ALWAYS. Early game, you have pretty much no mana regen. You can't stay out front. Turning on 2nd skill with HP only is pretty much a suicide and should only be used if you absolutely need to protect someone (or you absolutely cannot get away, then just hit them as much as possible).

Mid/late game, you'll have your ult for clashes. Best situations to use it are the following:
1. Initiate attack - Gather your team, click on attack, then lay it down. Can even be used to tower dive, however, this should only be used with good teams. Great for closing gap quickly and getting the jump on enemy.
2. Clash is already occurring - Get close, then use this in the clash. 2 reasons. First, it gives you HP back, which helps sustain you. Second, slows your enemy down, making it easier for you to hit as many as possible with Ring of Punishment.
3. Retreating - You see someone in trouble, get close and put the pathway down for them to run away (and run away yourself with them). Enemies will be slowed down immensely and you'll be quick as bunnies in getting away.

Always try to wait for your ult before initiating a clash if possible. You can quickly turn the tides of the battle with the HP boost. Always turn your 2nd skill on in battle and off when not. It will devastate your mana supply quickly otherwise. Try to get buff when possible, it's difference between 1 battle and recalling and taking on 3 or 4 clashes without needing a recall.

As Hylos, your focus should be squishy hero's. MM's, mages, and assassins are your prey (and some fighters). You slow them down in movement and attack. You'll find you very quickly take these hero's out in a matter of seconds. Hit them with your 1st skill to stun, then move in closer and petrify. By this time, you should have 3-4 stacks on them and they will be extremely sluggish already with about half their HP gone. Then just chase and keep them in your Ring of Punishment till they die. Pretty simple really.

Hero to hit
Odette - stun her ult
Pharsa - stun her ult
Gord - stun his ult
Aurora - no good escape skills
Layla - no good escape skills
Miya - if already hitting her, her ult doesn't prevent your 2nd skill from hitting her
Eudora - no good escape skills
Vexanna - no good escape skills
Natalie - 2nd skill counters her basic attack counter
Karina -  2nd skill counters her basic attack counter
Hercult - 2nd skill not affected by passive
Ruby - Close range fighter
Lancelot - He can dodge a "few" of your rings of Punishment, but he needs to stay in your range to hurt you too. He's too squishy to outlast your huge HP
Fanny - Go into her wall trap. If you stun or petrify her mid cable, she'll continue flying. So you want her near wall already. Get 3 warden stacks on her and her HP is 1/4. Even if you don't kill, you force her to retreat to get HP.
Akai - Bait him into wall trapping you. Your 2nd skill isn't affected by CC. You can turn it on while being trapped. You have heavy armor with this build. He barely hurts you with this attack. Just make sure your team is there to help (obviously you won't survive being trapped and hit by enitre team by yourself).
Zhask - Ult right past his spawn if he ults it. He'll usually sit in bakc behind spawn. Gun for him directly, he's squishy. If he's smart and stays near spawn back off, unless your entire team is dive bombing him.

Hero's to beware of:
Irithel - She can move away while still firing at you. Unless you use ult to catch her first (or she's silly and lets you close in on her) she can kill you just by running in circles away.
Karrie - she'll wreck your defense quick. Make sure you got the jump on her 1st or her true damage will wreck your hp.
Nana - 2nd skill counters the world. Always be careful of her.
Gatotkaca - Careful of him provoking you. He'll pull you away from teammates if he's smart.
Lolita - passive shields, stuns, and slows. All these things will hamper you. You can still do well, but it'll definitely help their team against you overall, whether it be to escape from you or turning the battle on you.
Hayabusa - Don't try to chase him... he'll make you waste so much mana with his teleporting. Instead, stay near allies to keep him from using his ULT to best ability and 2nd skill to keep him from closing in.
Cyclops - his 2nd skill is deadly when you think you've got him if he's got concentrated energy and some decent magic power. Careful not to fall for a trap of his when you "think" you've got him. This build is also not very heavy magic resistance.
Harley - Since he teleports, he can escape your 2nd skill. If you don't have 3 stacks before he uses it, don't try to chase. If you do, he won't be able to run away fast enough if you got your boots.
Moscov - He'll push you out of placement/range.

Counter All Heroes Easily in Mobile Legends Bang Bang - Winstreak

Hasil gambar untuk mobile legends
The reason why this MOBA based mobile game got 100 million download is because of the fairness between heroes. There are lots of massively online battle arena that you can play on both iOS and Android. You can play Heroes Arena, Heroes Evolved, MOBA Legends and lot more. But the best from what I mentioned is Mobile Legends because of there is no hero that is too overpowered as everyone can counter with another. If there is someone that Miya is too imbalanced or Yun Zhao maybe because they don’t know how to counter this hero. So below we want to share to you a list of all heroes in Mobile Legends : Bang Bang and how you can counter them in laning, item build, team clash and hero.

Akai

Like what we’ve mentioned in our Akai item build and strategy guide he has a great weaknesses in kiting. If you are a ranged hero with good CC such as Miya, Clint, and Layla just slow them and do hit-and-run (kiting). His ultimate is very predictable and once cast, just spread out and runaway. Use your escape skills if you are too close to him. If he use his first skill against you, just run away from him as Akai is good in both defense and offense and if you are a carry /marksman which his priority target, you can tank his damage unless you are well fed and you have enough life steal.
The best way to counter Akai is to pin him down on early which is easy for you as you can kite him hard. If you can manage to outclass him with your equipment, countering him is not really difficult.
Heroes counter to Akai – Pick hero that has good crowd control and escapes such as Clint, Bane, Yun Zhao, etc. ou can also use Karina and her passive that works with Akai. Her passive will deals additional bonus damage based on 8% Hp that already lost in her target. With Akai has the biggest Hp because of his natural item build, you can inflict much damage using Karina.
Items to counter Akai – Get item with CC such as Froze and Ice Frost. And the most counter for all tanks, are Astral Wand for magic penetration and Wind Chase for armor penetration.

Alice

To counter Alice you need to prevent her to reach her strongest in game – the late game. Due to her passive, Alice is snowballing without a limit and can become the biggest threat in long game. So when we are fighting against Alice we need to ensure that this will be a short game by taking down towers as fast as possible and focus on team objective. There is also a way to counter Alice and her skills such as when she ultimate, just run away from her and never tank the damage because it do lifesteal that makes her almost immortal against AD in this state.
Heroes to counter Alice – Because of her invulnerability with basic attacks and lifesteal while she is in her ultimate state, it is hard for AD carry to counter to champion. The best way to do is to pick champion that can do burst damage that can kill her without giving her a chance to lifesteal. You can pick Gord, Karina, Kagura as a good counter against Alice.
Items to counter Alice – Build your hero with item that boost magic power massively such as Guardian Relic, Astral Wand and Blood Wings.

Alucard

One of the biggest threat to almost squishy heroes in game. The biggest downside of Alucard is he is too item reliant. So if he not get fed in the early game, he is useless in late game. When I’m fighting against Alucard I make sure that I can outfarm him. He is melee, squishy and doesn’t have decent damage in early game. He is very easy to get kited. The only thing he can do to you is to gap-close and attack you. But that still not good enough because he has no crowd control and as marksman you have better damage against him. I play aggressively when laning against Alucard and the common scenario here is to leave me in lane and go jungle. He is good in jungling because of his sustain. But him going to jungle and me in laning, I can ensure that I can outfarm him really hard unless my teammate will feed him. In most MOBA I played I always focus in farming and that experience makes me not to get hard dealing with Alucard who also rely in farming.
Heroes to counter Alucard – The same with Alice who use lifesteal to sustain, you can also use burst heroes to prevent him from taking advantage with lifesteal. You can use Karina against him. But the common match-up I seen with Alucard is going against marksman as most players believe that Alucard can assassinate most marksman easily. Well not if you can harass him on the first place and outfarm him. You can use any marksman to counter him hardly it is the way on how you play the game.
Items to counter Alucard – If you are AD go for lifesteal such as Tooth of Greed and Fallen Sword. If you are spell caster, go for additional burst and CC. And the number counter in against Alucard is Blade Armor that is good against lifesteal.

Alpha

Alpha is lack of gap closer which will makes easier for you to kite him. His skill is also predictable due to the animation. Never get too closer against him if you are marksman. Stay with your range and never go on Alpha’s range as he has good CC and damage too. Stay away from bush as most Alpha players are using bush to get near to you. Once they get near they will CC you to death with slows and stack damage.
Heroes to counter Alpha – If you are playing as marksman just stay with your range. You can pick heroes with good escape and CC such as Clint, Miya, Bruno or you can take advantage with your long range with Layla. Alpha is a good bruiser and you can’t trades easily with other fighter hero unless you are well fed. Tank is better counter to Alpha but what is really annoying is his slow that will makes his teammate kill you. Keep in mind that there is no really invincible in this game. Even well fed 1v5 can still kill the full item hero.
Items to counter Alpha – buy items with CC that will help you kite Alpha effectively. If you know that you can out farm him, focus on damage so you can do trades with him by simply standing and do auto-attack.

Balmond

One of the easiest hero to counter because of his predictable mechanics and low mobility. You can simply kite him to death once he cast his spin-to-win skill or miss the gap closing skill. The common mistake of most players who are against Balmond is giving him a chance to regenerate from killing minions. Keep in mind that if you engage in him, don’t give him a chance to go back and recover his Hp. Just try to punish him as many hits as possible and while not giving him a chance to fight back.
Heroes to counter Balmond – Go for heroes with good all in such as Alpha, Yun Zhao, Bane. For easy match up, play marksman against him and kite him all day. Surely they will change lane and find a noob player from your teammate who don’t know how to counter Balmond.
Items to counter Balmond – Go for CC items such as Frost and Ice Force. It is usual for Balmond to raise his HP so he will get a lot from passive so he will build most from Hp and Armor. Buy damage penetration to tear his defense such as Wind Chaser and Astral Wand.

Bane

This guy has good stacking damage and sustain. The best way to counter it is go all-in and using burst. Don’t give him a chance to enjoy his Rum as well as stack his damage against you. He needs to get 4 stacks to unleash his passive. But doing all-in and kill him immediately before he can do 4 attacks he can be easily killed in this way. It is not good throw cheap shot from time to time that can easily be healed with Rum. His strategy is to harass you by doing hit-and-run. Make sure this guy can’t runaway from your burst and you can counter him easily.
Heroes to counter Bane – Play heroes with all-in kit or burst such as Yun Zhao, Miya, Natalia, Karina, Freya etc. Don’t engage if you can’t kill him as this is always your downside against him. Keep in mind that he has rum and he can recover immediately if you can’t kill him in one engagement.
Items to counter Bane – Go for burst damage such as Wind Chaser and Astral Wand. You can also invest with lifesteal that will improves your laning trades against him. If you are tank, get Blade Armor to improve your armor and sustain yourself from his debuffs.

Bruno

From his kit you will think that Bruno is the best hero in Mobile Legends because of his passive that deals with critical strike, burst, and crowd control. But like what I’ve said there is no such overpowered in this game as devs ensure that all heroes has their own pros and cons. And the best thing to counter Bruno is harassing him and killing him without giving a chance to fight back. His skills are somehow predictable and you can dodge or unless minimize the damage. Among all marksman, Bruno has the least potential in terms of trade. If Clint can do double attack on every skill, Miya improving attack speed with passive and ultimate, Layla can boost basic attack damage using range, Bruno has a passive that works with ability and increasing critical chance up to 20% which is nothing compare to other marksman capability in trades. So playing against Bruno, you must push him to make trades and own him. You must also be wised with his ultimate. You must not let his ultimate bounce between two heroes. If you are solo it will only do little damage. Bruno will find a chance to make his ultimate ricochet and do damage well. You must counter it by spreading out so it will not bounce between heroes.
Heroes to counter Bruno – I tried most marksman against him and he can do nothing about how you will own him in laning. Just make sure you will are going to outfarm him so you can handle him in late game. If you are playing using assassin or fighter, just harass him as he doesn’t have sustain too and he is too vulnerable in close quarter combat. You can easily harass him using Alucard or other tank heroes with incredible gap closer.
Items to counter Bruno – Outclass him with damage, get any items based on either physical or magic that amplifies damage.  You can get Blade of Destruction for outstanding damage or Tooth of Greed for both sustain and damage that you need for trades. If you are a tank you can buy Heart of Steel to deny his 20% crit strike chance.

Chou

To counter Chou first you need to know his role in game. If you know his intention and the mechanics on how he will perform it, you can counter him hardly. Chou is assassin type that is capable of bursting damage against his squishy target. He has a good CC that can be initiate an attack or turn the tide of the entire game. He is always looking for carry. So if you are playing as tank, you must support your carry and peel it with crowd control. Like most assassins, Chou is vulnerable to crowd control when he is not charging. He has 2 seconds invincibility with crowd control and if you see him in this stage and you are a carry, run away and make a gap from him as possible. From this skill you can predict his next actions and you can counter it. If you are a tank and you see Chou charging go to your carry so you can peel him once Chou completed charging and ready to attack.
Heroes to counter Chou – Playing against Chou, select a hero with a good escape and mobility. If you are carry, play using Clint as he has escape. If you are tank, make sure that you can protect your carry well with your skill once Chou get near to his target. You can pick Tigreal and Lolita for slowing and stunning effect.
Items against Chou – If you are a carry, outfarm him and boost your damage as possible so you can kill him before he can go close to you regardless of not using any crowd control. Critical items such as Blade of Destruction and Blade of  Despair is a good choice for damage.

Clint

The safest pick among carries because of his good escape, good range with passive, and good spamming abilities for kiting. Doing damage without leaving his safe zone. The best way to counter this guy is to go trades to death by going not in front of him but from the back so he is not able to use his escape. Clint is rounder and to compare with other carries in terms of trades he can be easily out-damage by other marksman especially Miya. Unless this Clint is well fed or out farm everyone in game.
Heroes to counter Clint – Natalia is a pain in most marksman especially against Clint who relies in range and poke. With Natalia you can easily go from his back using your invisibility and go all-in with smoke bomb, basic attacks and ultimate. You can also use Layla against him, with additional damage from range I’m pretty sure you out damage him in trades unless you don’t know how to farm well and he has more item sets than you.
Items to counter Clint – Just go for damage and lifesteal for a safe trades. In trades, the heroes that has this two stats always win. I don’t think you need CC for Clint as he has no reason to run from you. He will stand and everything will be based on your damage output.

Eudora

The main role of Eudora in team fight is to annoy the entire team with her crowd control. Because of AoE effects it is not easy to avoid her CC unless you know how it works. Keep in mind that you will only get stun if effect of her passive, Semiconductor applies on you. So as long as you are not under with her passive you are safe from getting stun. To prevent your hero from getting effect of semiconductor you must avoid her skills. Do not worry because it is predictable and easy to avoid if you play champion with good mobility. I also found an easy counter to Eudora if you are not going all-in instead of punishing her with poke and hit-and-run from your basic attack.
Heroes counter to Eudora – Go for lane bully such as Bane, Clint, Miya, Nana, and etc. This is a kind of hero that can kite or poke their laner until it reach low life for a full engage. Eudora has no sustain so just make his life low until you can burst him with your all in. The good key in fighting Eudora is not giving her a more than 2 seconds to use her semiconductor against you.
Items counter to Eudora – Buy items that improve burst damage. Eudora is squishy champion and with a good item you can eliminate her in less than 2 seconds. It is also good to consider buying magic resist in terms your hero has less mobility and you can’t avoid not getting hit with her skills.

Fanny

A very mobile hero that has perfect kit in going in and doing some damage against his target. The main weaknesses for this champion for you to use and counter her is her damage and defense. She doesn’t have outstanding damage that can makes her trade with carries. She also doesn’t have enough tankiness to play the role that most tanks do. I also found this hero difficult to play since her cable only working with terrain and not with hero itself which come tricky for Fanny players to use it accurately. Not really a hard match up for any hero that is why they play it most of the time as jungler. So usually Fanny will come in your way as gank and there is nothing you can do about it than to outfarm her and make sure you have better items than her so you can kill her in a trade.

Franco

This hero will become effective in game if you let him to become effective. If you don’t know how to dodge his hook as well as how can you take advantage his low mobility in game. He has somehow predictable with his hook and only newbie players can easily get it with or you are playing with Pro Franco. Well to avoid hook, you can either go out of his range, or use minions to cover up. You can also use your abilities to dodge his skills. Dodge his hook all day and he will become useless for the entire game. While in his ultimate, Franco is vulnerable from attacks. So make sure to focus your fire against him once he cast his ultimate. He can’t avoid these attacks as he can’t cancel the animation from his ultimate. There noob Franco who just hook without team follow up, don’t be afraid, cast your all skills against him and he will be a dead meat for sure.
Heroes counter to Franco – I believe he is more a support hero than a carry and just like a support hero, you can counter him any other heroes as long as you can dodge his hook. For easy match up you can play marksman and kite him all day. Clint is the safest pick against him since you can use your escape for every hook he will do. You must keep your distance from him so you will not be the victim of his ultimate.
Items counter to Franco – He is very poor in mobility and you can CC him with no problem. Buy Frost or Ice Force for additional CC. Most players build their Franco as tank so go armor and magic penetration against him such as Astral Wand and Wind Chaser.

Freya

A good rounder hero that is good in both offense and defense from gap-close to crowd control. A safe pick hero from spending cash in game. Though as a rounder she can easily out-damage by other carries. You can also tear down her defense with effective items against tank and her mechanics is also predictable too. If you know what she is doing in game, you can easily make her ineffective. Her in goes with jumping in you, ultimate for damage and defense and attack speed buffs that adds crowd control. So if you can escape her jump she can’t execute her combo to you or you can just run away and wait until her ultimate ends.
Heroes counter to Freya – She has poor mobility too aside from her gap-closing skill. Using ranged heroes such as Layla and Clint, you can kite and poke her without giving her a chance to fight back. If she successfully dive in front of you, just escape and get help from your tower. If you are well fed, you can simply stand and kill her with your auto attack. If you are playing as fighter, Freya has weaknesses against sustain, you can counter Freya using Alucard and Alice having an outstanding lifesteal in game. Just sustain the trade until his ultimate ends and that will be also the end for her.
Items to counter Freya – go for lifesteal that will gives you sustain in trades. You can buy Tooth of Greed or Fallen Sword. Buy an armor/magic penetration that will tear her defense when she under the state of her ultimate. If you are playing as marksman and you are planning to kite her all day, you can buy Ice Force for additional crowd control.

Gord

Another mage in Mobile Legends and just like with most mage, he is also squishy. What makes him useful in game is his threat of burst damage. To counter Gord, make sure he can’t make a stack from you that amplify his damage. There are several ways to counter Gord who has low in mobility, sustain and predictable skills that leaves him vulnerable for attacks. Position is the major key to outplay this guy. The crucial part for him is when he cast his ultimate where he leaves himself defenseless. With a good position you can save yourself from this attack while hitting him hardly into his death. We all know that he will spam you as that is his specialty. Dodge most attacks which come predictable in terms of range then look for the right moment to unleash your all in.
Heroes counter to Gord – You will find it easy to fight Gord using heroes with all in and gap closer skills such as Natalia, Alucard, Chou and Freya. If you are playing as marksman you can pick Miya and use her ultimate to dodge attacks.
Items counter to Gord – Buy items that gives most damage. You need to kill him instantly while leaving his safe zone and this could be happen if you have enough damage to burst him down. You can buy magic resist in case that your hero is less mobile and you can’t find a good position to fight him.

Hayabusa

His role in game is to assassinate your carry while anticipating it, you can protect your carry and makes him useless in game. He has a incredible gap-closing skill but unlike with Chou he has weaknesses against crowd control. He moves is also predictable and if you are good enough to support your carry, Hayabusa is very easy to catch off guard. Aside from his teamfight presence, he has also a good sustain in laning. Don’t make that sustain works on him a lot if you are fighting against him. Go for all-in combo or burst him until he dies.
Heroes to counter Hayabusa – Usually those heroes who have a good all-in combo such as Yun Zhao, Karina, Freya etc. Make sure when you engage with Hayabusa, you are going to kill him he can outplay you with his sustain. You when playing as marksman and you are against Hayabusa, harass him before he gets his ultimate. Once his ultimate is up, make sure to not to play carelessly while extending from your tower too much. You must also ask your support to save his skills for defending your against Hayabusa’s ultimate.
Items to counter Hayabusa – Go for item that improves crowd control. You must not let this guy touch your carry and crowd control is effective to interrupt him. If are playing with burst-based hero, make sure that you have items for improving your damage or penetrating his defense as typical for Hayabusa to get defense item as he will go defenseless once his ultimate cast.

Kagura

She excels in skill spamming and poking. Make sure his kit will not tilt you in laning. She has low in mobility and escapes, you can ask your jungler to gank her for a sure kill because she has nothing from her kit to stop you. Her biggest threat against you is to cripple you in laning. The best way to counter Kagura is to go for all-in either burst or combo. Most of her abilities have long cooldown to cast while going all-in will leave her defenseless.
Heroes counter to Kagura – Pick Natalia and you can kill him all day and night. You can also play as Freya and Alucard for a good gap closing skills and trades. It will only become hard for you to kill Kagura if she has supports to peel your engage. But as long as she is alone and the tower is far away to help her, she has no escape and she will be your prey.
Items to counter Kagura – Go for damage and kill her immediately. There is no time for fooling around her like playing hit-and-run or poking. When you decide to get her, go closer to her and burst her. Just make sure you have enough damage to do it that is why you must get item with good damage booster such as Astral Wand and Wind Chaser.

Karina

She is melee and squishy. You can poke and kite her in laning without having a problem. Harass her until she get outfarm by going back to her base often. Her ability to kill you is to go for all in. So make sure you are not stepping in her range where she can execute her combo to you. Play with distance and hit her with several skills as possible. You can go all in if you know that you can kill her with her current Hp. Also you must be careful with her ultimate as this cooldown resets every time he kill a hero. This what makes this hero a perfect assassin even in clash.
Heroes to counter Karina – Almost all marksman that can kite her effectively. Just make sure that you can outfarm her in early game because in late game, for sure they will revenge and aim for you whatever happens. She needs a kill to reset her ultimate and marksman is the easiest to kill unless they are well fed and can do trades standing with damage and lifesteal. If you are playing as spell caster such as Kagura, Gord and etc just poke her everytime she gets to kill minions.
Items to counter Karina – Go for crowd control. If you want to become a lane bully, buy items that gives additional crowd control so you can kite her helplessly. If you want to play as burst, make sure you have enough damage than her since her all in is all about stacks, damage and worst is her cooldown reset.

Layla

She is a marksman that relies not in her basic attack damage but in her skills. Unlike with most marksman her skills doesn’t works too much with her basic attacks aside from her passive. She has similarity with Bruno who spam skills rather than doing trades with his basic attack. From this set up, you can see her weaknesses and counter her through trades using a hero that inflict much damage than her. Her ultimate is also predictable and you can easily dodge it.
Heroes to counter Layla – speaking of counter and marksman, her best counter are Clint and Miya since these two heroes can do trades better than her plus they have skills that can dodge Layla’s ultimate easily. Aside from marksman you can use other heroes with gap closer to counter Layla. We all know that she is relying on her range and poke so a hero with good gap closer is really a pain for her. You can pick Natalia to counter her badly or Alucard and Chou.
Items to counter Layla – all you have to do is to out damage her using items that improves damage a lot. You can buy Blade of Despair and Blade of Destruction for damage and critical. She is poor in trades especially against with other marksman and with the item given above, you can easily eliminate her. You can also use item that gives crowd control so you can caught her off guard by reducing her movement speed.

Lolita

It is not really difficult to counter Lolita because most of her skills are predictable. Her first skill is also difficult to get hit unless you are close to her. Her ultimate is easy to dodge and it gives no threat unless you will just ignore her. And unlike with most tanks and support heroes, you can easily out farm her and what makes them effective in battle is based on how you are going to play your game. You must also avoid her first skill as this will be her first move to engage. Just go behind minions and this will not able to hit you. Just gap against her at all cost so she will not give any threat to you.
Heroes to counter Lolita – For a safe pick go for hero with escape so you can go for Clint, Fanny, or any hero that you can use their skills to dodge her first skill or ultimate. Lolita is also low in mobility so you can kite her with no problems using hero such as Miya, Nana, Gord. Above all, just out farm her to earn more items and then damage that will penetrate her armor.
Items to counter Lolita – Get armor and magic penetrating items. There is nothing more effective Lolita than to make it a full a tank. Make sure you have a decent damage against him empowered by penetration. You can also bring some CC item with you as she has low in mobility and you can poke and kite him for days.

Minotaur

This hero play as support most of the time and unlike Lolita he is even more easy to counter because he has less crowd control. Only Minotaur has more defense compare to Lolita. When I’m playing against Minotaur he doesn’t give me a threat as I can easily poke and kite him in laning. Actually his biggest role is in teamfight and it is based on how you are going to play on early game. Just bully him and make sure that he is always going back to the base to regen. In teamfight it is better to ignore this guy as he has everything he needs in defense and it is not really easy to take him down regardless of time and focus fire that you should put on other enemies which come squishy. With incredible defense, he doesn’t do much damage or annoy players because he doesn’t much CC compare to other support.
Heroes to counter Minotaur – Go for hero that do good poke and kiting such as Gord, Miya, Clint, Bruno, Layla, Nana and for his biggest counter, Bane. The Lord of the seven seas has debuffs that lowers target defense. This work a lot with Minotaur which the best investment is with his defense. Only for me it is easy to get line up with ranged heroes so you can hit him without giving a Minotaur a chance to hit back.
Items to counter – Go for armor and magic penetrating item. You can also go for high sustain items such as Tooth of Greed and Fallen Sword. He doesn’t do any burst damage and with lifesteal he is not able to kill you. Actually he is not after to kill you, he just want to distract the enemy to buy time and for his teammate to do their team objective. I just ignore this guy as he don’t do much harm. I don’t know if he go for AD build but that will be even better if he is not going to work out his defense because he has no gap closer skill and he is very easy to kite I’m pretty sure he will be a dead cow before getting closed to marksman.

Miya

One of the most popular heroes in Mobile Legends next to Yun Zhao and this hero is not really difficult to counter. I also see players mistakes to make Miya effective in trades and teamfight. One of these mistakes is tanking her second skill. This is very predictable and once Miya cast it against, all you have to do is to move your hero away from that snowfall. Also Miya is good in trades because of her passive, so don’t ever trades to her unless you have better gear than Miya. Her attack speed stacks so the longer the trades the faster she become. If you know her mechanics you can easily counter Miya with several heroes.
Heroes to counter Miya – the exact counter for Miya is Natalia because of her silence, backstab, invisibility, ultimate and gap closer. But the most match up doesn’t go like that. It is about marksman vs marksman. With this set up you can play as Clint and poke her all day. You have also dash backward to dodge her second skills. You have range advantage that can makes kite her with no problem. With this kind of mechanics, you can easily outfarm her with 1 or 2k gold gap. That is the time that you can do trades with her especially against Clint. Layla can do a good poke against her but with Miya’s ultimate she can easily dodge Layla’s ultimate. Also Layla is not designed for trades compare with Clint that you can rely on your passive and first skill to make your opponent ineffective with their basic attacks.
Items to counter Miya – Just go build up your damage and lifeteal for trades in late game. I admit that the best AD carry when it comes in late game so you need to prepare yourself and your damage against her. It is also good to finish the as early as possible so she will not get snowball that hard. As for item, you can go for Tooth of Greed, Fallen Sword, Sword of Destruction, Sword of Despair for maximum damage.

Natalia

This is the biggest threat for all marksmen because of her incredible gap-closer abilities, disable/silence, slow, invisibility and ultimate. But to counter it is not really difficult if you have someone to protect you as a carry. Her role is to eat up carries and she is good at that. But the game is not about 1v1 it is about teamwork. And if you are playing against Natalia you must play with teamwork. If you are support or tank, focus your attention on Natalia as she can go anywhere from invisibility. Usually she will go from behind to take advantage with the backstab. The worst from is her smoke bomb that will makes her invulnerable in basic attacks. So we need burst/disable skills here. If you see her attacking your carry, go for her and throw all your skills. Never let your carry die on her or that will be a lose for the entire team. In laning it is not really difficult to fight her as she is squishy and melee. What makes is invincible is her smoke bomb. Without it she is very vulnerable in most attacks. She can also silence you if she hits you from invisibility. If that is the case, all you have to do is to retreat until you are away from smoke bomb range and go trades with her. As a carry you still have better damage against her don’t be afraid, after she throws her smoke bomb, she is now easy to kill especially her first skill is very tricky to use in disengage.
Heroes to counter Natalia – Most tanks can counter Natalia as she is aiming for heroes with high defense that can she can kill before the smoke bomb fades. As a good counter, you can rely on burst heroes with good sustain such Bane. Heroes with lifesteal also works too such a Alucard and Alice. Keep it mind that you need to stay longer than her smoke bomb and she will be dead.
Items to counter Natalia – You can go for CC item so once you survive until the smoke fades, you can do crowd control so he can’t get away from your revenge. If you are marksman, go for damage and lifesteal so you can do trades against him in late game. Assassin has downside in late game where everyone can kill them easily as they are squishy. You don’t need to go for penetrating items since Natalia has no defense at all unless they will build it as tank. So focus on damage, attackspeed, critical and lifesteal.

Nana

This hero has good crowd control and damage but the biggest downside of Nana which you can use to counter her is her teamfight presence. Her CC is only for one target, so when he cast is on your allies or you, she is vulnerable as she doesn’t have escape. Also don’t let her boomerang hits you. This is somehow predictable players can easily dodge it by moving sideward. If I’m playing against Nana, what I’m doing is a an all-in combo and not giving her a chance to retreat. Don’t let her poke you with her skills and passive especially with her boomerang. Just find a good chance for all in and she will be dead.
Heroes counter to Nana. When it comes to all-in based hero, Yun Zhao is very good on it. You can also use Natalia or Hayabusa against her and give her no chance to fight back. If you are marksman such as Miya or Bruno, wait for her CC to cast to your allies before going in for a massive trades. You are the primary arsenal of the team, you should not get disabled especially with 3 seconds being a cat.

Rafaela

Sustain that is her role in game and the primary counter for sustain is burst damage leaving them no chance to heal. Aside from her heal, her ultimate is also effective in teamfight. Somehow this is predictable and also easy to dodge. Her ultimate doesn’t do decent damage against she will go full magic damage. This is a set up for a teamfight so once someone is caught by her ultimate, don’t leave him by to prepare for a clash. Rafael is squishy so you must focus your fire in this hero so she will not heal her teammate anymore. She is low mobile and a good gap closer can easily catch her off guard.
Heroes to counter Rafaela – Those with good gap-closing ability such as Freya, Alucard, Natalia, Hayabusa, Akai, etc. Once you get close contact to her, burst her to death so she will not become effective in teamfight. Her heal is a big help in teamfight as this can heal all teammates with decent amount.
Items to counter Rafaela – Most Rafaela will work on her defense so she will stay longer in the game. Make sure you have penetrating items that will tear down her defense. You can also boost your damage with high damage based equipment such as Astral Wand or Sword of Destruction.

Saber

Most skills from Saber are predictable but what I notice in most players are they just ignore the damage of getting hit by Saber’s skills. Saber is good in poking and spamming abilities and to counter him, all you have to do is to go for all in. Dodge most his skills especially his ultimate and you will not get a problem with this guy.
Heroes counter to Saber – Get heroes with great all in and gap-closer. You can pick Freya and kill this hero easily. You can also use Alucard and lifesteal to harass Saber to death. If you are playing marksman, just don’t give this hero a chance to hit you. You are squishy and vulnerable in poke which is Saber’s specialty. You can also use Alpha having a perfect all-in of both damage and crowd control. Knowing his mechanics you can use several heroes to counter Saber.
Items to counter Saber – Go with items that gives damage. If you are using heroes with less to zero crowd control, get Frost or Ice Force to add cc. Like what I’ve said this hero is poor in trades so invest on damage and lifesteal so you can stand longer in trades.

Sun

The number one weakness of Monkey King is crowd control and kiting. He doesn’t have a good gap-closing skill and he get hard time dealing with ranged heroes. Don’t get fooled with his clone always look for the real Sun. Use your skills to predict the real sun. Don’t get trades with several clone as this can also inflict damage to you.
Heroes to counter Sun – His biggest counter is Bane due to Bane’s splash damage that is capable of dealing damage against all clone including Sun itself. You can also counter with heroes that can spam skills and do AoE damage. You can pick Layla as a good marksman counter as well as Saber to deal damage in all clones.
Item to counter Sun – Due to his weaknesses against CC, you can buy item that gives CC including Frost and Ice Force. When you are carry, make sure to out farm him with damage. And the most important above all is lifesteal for additional sustain while you are trading against him and his clones.

Yun Zhao

Yun Zhao is a good initiator with his ultimate, disable as well as good bruiser. His mechanics is very easy that is why he is the most popular hero in Mobile Legends. But regardless of it, he is still not overpowered or invincible in game. You can still counter him if you know his mechanics as most of his skills are predictable. If you can anticipate his action, he can’t be effective anymore in game.
Heroes to counter Yun Zhao – Though this is a big threat in most marksman you can also counter him through kiting. Yun Zhao is less mobile without ultimate. He is also squishy if he will not get enough defense from his item build. As sure counter to Yun Zhao go for tanks with good damage such as Balmond, Freya and Akai. I can also counter Yun Zhao with Natalia since he is basic attack reliant after he ultimate while Natalia’s smoke bomb will drain all his damage and kill him in matter of seconds.
Items counter to Yun Zhao – If you are tank, go build a Blade Armor that will reflect 25% his damage back to him. If you are marksman, make sure you have better damage and lifesteal against him. Yun Zhao is good in all in and lack of sustain. So with decent lifesteal for your sustain you can kill him. Once they cast all of his skills, he is useless as he can’t enough damage with his basic attacks than other marksman do. If he build tank, go for items that penetrates armor and magic resist. Always check the item he is building so you can anticipate a good counter item against him.

Kamis, 11 Januari 2018

Short Tips For Irithel Player You Should Know! Mobile Legends Bang Bang

Hasil gambar untuk irithel
Irithel is the hero who entered into the type of marksman in the Mobile Legend game. The news about the emergence of a new hero in the month aguastus 2017 this was uncertain, alias still blurred, where seen from the beginning of this hero was released, the Moonton as developers had given the name of this hero as Mona, but after out on the server advance, of this hero is not the Mona, but has turned into Irithel.
 

Jungle Heart: Irithel and Leo know each other well, which makes it able to shoot while moving, each basic attack fires 3 heavy arrows, (takes time to reload heavy arrows) each arrow gives 45% physical damage.1.Strafe: Shoot some arrows, deliver 250 physical damage against enemies in the area and reduce their physical defense by 15 seconds for 3 seconds.2.Force Of The Queen: Leo shouts very loudly, gives 200 physical damage against enemies in the area, and reduces their movement speed by 80% for 2 seconds.3.Heavy Bow: Leap forward to complete the heavy bow that allows the basic attac to deliver 140% physical damage to the target and the nearest enemy 15 seconds a night.Continue his first active skill that is 1.Strafe, where like Miya, Irithel dropped many arrows from the air to a predetermined target while giving a slow effect to the enemy.2.Then skill aktive 2, Force Of The Queen, is like that I also mentioned earlier, where hero Irithel ii has an attack that is capable of giving damage area, meaning he is able to hit many enemies just by utilizing this one skill.3.And lastly is the ultimate skill, the Heavy Bow, which is the same as Karrie, Irithel will enter a basic attack attack mode that is different from usual, and give a big enough damage to the enemy's HP within 15 seconds, whileKarrie only reach 6 seconds ++. 

As marksman, of course the gear that suits him is the gear that goes into the attack category.And seeing from the effects of basic Irithel attacks that are capable of launching a lot of attacks in a short time, then in this build, I would recommend Irithel build that focuses on attack speed,and damage generated.Examples of builds that I recommend are as follows: 1.Haas's Claws (passive to +70 physical attack, and unique lifesteel)2.Scarlet Phantom (passive for + 30 physical attack, + 40% attack speed, and + 10% crit strike chance)3.Swift Boots (passive for + 15% attack speed, and uniqueness + 40 movement speed)4.Berseker's Fury (passive for +65 physical attack, + 25% crit strike chance, and unique + 40% crit damage)5.Malefic Roar (passive for +60 physical attack, and uniqueness + 40% physical penetration)6.Blade Of Despair (passive for +130 physical attack, + 25% attack speed, and + 10% crit strike chance)TIPS - TIPS USING IRITHELAs for the tips - tips that I will give the following is as a little picture of how the use of hero Irithel instead.Tips - tips are as follows:1.Producing Farming2. Utilize Skill 2 To3. Slowing the Enemy

Make Sure Position Placement When War is Exactly

Tips and Ticks Solo Climb Played Rank Mode - Mobile Legends Bang Bang

This post basically embarks my journey and what I learned from it, and potentially you could too! Take from this what you want, you don't need to follow exactly what I do. I'm just listing down points that I did and were successful to ME, which could vary per person. Take away what you need and leave behind what you don’t want, it’s up to you.

My ADC Build: Nimble Blade (Tier 2 Jungle Attack item), Endless Battle/Tooth of Greed, Swift Boots, Blade of Destruction/Thor's Sting, Blade of Destruction/Thor's Sting, Blade of Despair.
Sell Boots for Immortality when you have enough gold OR sell Nimble Blade for Tooth of Greed/Scarlet Phantom, and do the other option after, and sell Thor's Sting after that for another Blade of Despair.

My Mage Build: Enchanted Talisman, Arcane Boots, Dominance Ice, Flame of Fury/Frost, Flame of Fury/Frost, 6th item anything you want. I also sometimes go CDR Boots, hit 30% CDR, and leave it there, skipping Dominance Ice. Sell boots for Immortality/Mage item if you don't need movement speed.

My Tank Build: Hunter's Knife/Pillager's Axe (Depending on matchup), Cursed Helmet/Warrior Boots, Cursed Helmet/Warrior Boots, Bloodthirsty King, Demon's Advent/Dominance Ice/Brute Force Plate, Demon's Advent/Dominance Ice/Brute Force Plate. Sell Jungle item for another item of your choice, and slot in Immortality for boots when you can.

Warrior, Elite, Master: Fairly straightforward, not much to be said. You'll meet lots of AFK's in this rank, but that's fine. You'll also meet a lot of teams with no composition. That's also fine. There honestly isn’t much difference between these ranks, except for the fact that there are more trolls in Warrior rank.

My personal tips in this rank:
  • Pick ADC, Balmond (Tank build), or Alucard. Doesn't matter if your team already has 4 ADC’s, pick it anyways. The reason why you would pick Balmond/Alucard is because their clears are insanely fast in the jungle.
  • Take Retribution. It will help with farming speed and allows you to jungle efficiently.
  • Because your teammates probably doesn't listen/doesn't know what to do, you have to take the initiative to switch lanes. If your team has 3 top, move yourself to bot/mid, don't expect others to and rage at them after. The default set-up is 2 top, 1 mid, 2 bot.
  • Tying onto how your teammates don't listen, don't expect them to anyways. If they do that's great, but if they don't remember that they're not good at the game.
  • At the start of the game, shove lane wave and take 1 of your jungle camps. Rinse and repeat after you clear a wave. If you do this, you'll be sure to stay ahead of the game.
  • Don't group too early or else you'll be losing a lot of valuable EXP and gold. I'd say group once you're level 12-ish while everyone else is level 8-10.
  • If you're ADC, use your allies as meat shields. Almost never be in the front lines. This is because most players in this rank will just be using their ults on your "tanks" (could be your other fellow ADC's too, just take cover from anyone you find). Positioning is important. Try targeting their back line, as most of times their front line will just be fighting your front lines, leaving the back line vulnerable. Best times to go in and fight their back line is when their back line targets your front line, because most people don't shift targets/check their health bar, allowing easy kills.
  • Counter jungle, invade your opponent's jungle whenever possible. Almost no one takes their jungle consistently so it’ll be up most of the time after 3 minutes in the game. The key to counter jungling is to not get seen going to their jungle, but at this rank almost no one looks at mini-map so you should be fine most of the time.


Grandmaster: Gets slightly harder, team composition becomes a little bit more important. I’d say GM III+ would be when you can’t always pick ADC, and try to focus on what the team needs. Balmond (again, TANK build), is usually really good because it allows you to carry while having a tank for your 3 ADCs. I would ALWAYS build Pillager’s Axe (2nd Tier Defensive Jungle Item), simply due to the fact that you can counter-jungle very easily.

My personal tips in this rank:
  • Counter jungle is always very effective. You have to be a little bit more careful, as there might be players like you that take their jungle consistently to get a similar edge.
  • If you want an early edge, don’t group early, try to stall out laning phase as long as possible.
  • Take Retribution, it just immensely helps with clear speeds.
  • As always, if you’re ADC, use allies as meat shields.
  • Watch where your teammates are on the map. Don’t always expect them to know where you’re going (basically, don’t expect follow up unless they’re heading your way already or nearby)
  • Pings are more important, and some teammates actually listen now.
  • Ganks are very important too, always look for opportunities. Know which targets are easily to gank (Layla, Eudora) and which ones are harder to gank (Alice, Akai).
  • YOU HAVE TO NOW START KEEPING AN EYE ON JUNGLE TIMERS. You don’t need to know and keep track of every second (you can if you want, I personally don’t), just keep track of your usual time of when things respawn. For example, if I take jungle in the beginning of the game, I know by the time I’m ¾ EXP of level 3 (to level 4) the jungle will respawn again. This holds true for the enemy as well if they take jungle in the beginning, meaning you can quickly shove wave and take theirs while they’re taking wave (a lot easier to do with retribution), as long as you know when they’ll spawn.
  • You also have to keep an eye out on skills used / CD times. Let’s say you’re Akai and there’s an enemy Nana. Don’t be stupid and jump in the team fight when Nana hasn’t used her morph yet! Try to bait it out (either by teammates or youself), and jump in after. Have a general idea of what the CD of each heroes are so you know when to engage or when to disengage.
  • Honestly, you don’t need Lord in 80% of the games in this rank. A trick to end games is to just all hide in a bush (in front / behind lord) and wait for enemies to walk by and check on Lord. Chances are, people in this rank don’t know that you can see the Lord’s animations if it’s in combat.


Epic + Legend: You’ll probably lose some games in a row, especially because there are tons of duos in this rank. Best bet is to wait 10 or so minutes after each loss so you don’t pair with the same people (I don’t do this, but for people that are desperate to climb it could potentially help). Watch out for profile pictures too, they help identify hard people to face and vice versa. Usually 2 or less ADC’s are seen in this rank, although I still see 3+ ADC’s every 6 games or so. With the recent nerfs to Nimble Blade and buffs to Retribution, it’s up to you whether or not you want to build it, I would still take 250g jungle item though regardless. Legend is just basically a harder version of Epic, you just need to reinforce the tips and tricks to a higher level.

Tips and Tricks:
  • Team composition is fairly important. I’d say 2 ADC’s max in this rank, and tanks are VERY important to have.
  • By this rank, almost everyone jungles in the beginning. If you ping jungle after shoving in a wave (which you should do when jungle respawns), they will most likely listen to you.
  • You should know what matchups are good/bad for you, and play aggressive/passive accordingly.
  • Similarly, you should be meeting with familiar faces once in awhile. You should have a general idea of how they are (in terms of skill level) and also play aggressive/passive accordingly.
  • Because you’ll be meeting familiar faces, don’t argue or flame your teammates or enemies. It might cause them to troll when they’re with you.
  • Map awareness is VERY important in this rank. Look for potential ganks to make, or help out teammates that get caught out. It also helps you stay safe from ganks, wasting your enemies’ time.
  • Counterjungling becomes more challenging, but somewhat more rewarding than other ranks. They will see you more often (on the mini-map) and if they catch you out, it’s a big mess. On the other hand, if you manage to successfully counterjungle, you are not only increasing your own exp, but also reducing their potential exp, because unlike other ranks, more and more people will use the jungle to farm.
  • There are ways to counterjungle even if they know you’re taking it. One example is shoving in their wave, so they’re forced to stay by tower and finish off minions.
  • If you’re counterjungling, always bring them to bushes. This reduces the chance of enemy heroes seeing you, and also decreases the chance of them stealing the jungle you’re taking, as they can’t target it.
  • Know what each hero does and what they can do. If there’s an enemy Fanny (no matter where she is, as long as she’s in the game) and you’re sitting at tower with low HP without recalling, you deserved that death.
  • Manage Risk VS Reward wisely. If you believe you are better than others, why would you go 1 for 1 trades? Your life is much more valuable than some random noob’s health. On the other hand, if you recognize someone from the other team and you know that they’re better than you, go for it.
  • There are tons of other things to keep in mind regarding Risk and Reward. To generalize, you have to think, “what happens AFTER I kill him?” and “what happens AFTER he kills me?”. Examples of specified questions to ask yourself are “Can we take Turtle/Lord after his/her death?” and “Can we take down turrets after his/her death?”. If you can’t remember these questions, that’s fine for the time being until you reach competitive, but remember the next tip.
  • Probably the most important tip for Risk vs Reward. LOOK AT MINION WAVES. Think to yourself, “How much EXP/Gold will he lose if he dies?” If a whole wave crashes into tower after he dies, that’s a very good kill. If he dies without losing out on any/very few minions, that kill did practically nothing. Good players know how to manage this well.
  • Probably the one that pisses me off the most. IF YOU CAN END, GO END! 4 out of 5 enemy heroes dead in the late game? GO END! It triggers me to no end (no pun intended) when people ping Lord when I’m constantly spamming “Attack!”. Pleaseeeeee, just end the damn game :(
  • Know your team composition and how to play the game. This comes with experience. Some simple examples are whether or not your team is meant for team fighting or splitpushing. Have a Fanny/Nat on the team and you’re losing pretty badly? Try to stall enemy team and let that Fanny/Nat splitpush. Have a Franco on the team and the teams are pretty even? Just wait till Franco lands a hook on an important target, then play out the team fight.
  • An example of a somewhat complicated one that comes with experience is to see who’s fed on their team or not. If there’s only an enemy Clint that’s demolishing your team, chances are you guys can still team fight - provided that you guys focus on that Clint. That’s how I lost a majority of my games, when I was the only one carrying, and once they focused me with CC (most annoyingly, Yun Zhao), the game was over.
  • Don’t get caught out. This often means game over if your teammates try and help you and everyone ends up dying. This relates to watching the mini-map.

Rabu, 10 Januari 2018

Cyclops Guide Complete Pro Mage - Mobile Legends Bang Bang

A Cosmic Guide to Cyclops: The Starsoul Magician


Background
"Cyclops is a giant with only one eye, yes, at least he is in his own homeland. Cyclops were obsessed with stars and skies when he was little he watched all day and night just to discover the truth that planets were moving all the time. And this kind of movements, it contains unbelievable magic power. With an hourglass to load and control this kind of power, he became the famous “Starsoul Magician” in his homeland. Planetary movements will never stop, hence his strength is extremely powerful and invincible, which , however, made him feel lonely. One day, Cyclops arrived at the Land of Dawn during his space travel and he found out in surprise that there were so many strong opponents waiting him to defeat. “I come, I see, I conquer!” Said Cyclops."
Introduction
Hi! My name is Joshua [ IGN: olDIE, ID: 35783019(3209) ]! When I first started Mobile Legends, I played like a total noob and didn't even know the basic mechanics of the game. That issue however was solved within a few weeks of playing with my pro-friends. As I scroll down through the shop to buy a new hero, I saw Cyclops. He was interesting to say the least when I saw him. Guess what happened. I bought him and from then on -- I've dedicated some of my spare time to practice him in Classic and Ranked Modes. Over time, I think I mastered him (not really).

In my opinion, Kagura, Aurora, Eudora and Vexana are good burst mages but still I’m thinking for a BETTER burst mage such as Cyclops can do in battle. I like how I can spam his abilities as much as I want due to his cooldown reduction from unique passive. He could literally "banish" an enemy if you are geared properly and able to to use the skills in the correct order.
Pros and Cons
  • Pros of Cyclops:
  • He has a great burst damage.
  • He has good mobility (Thanks to his second ability.)
  • He has a great cooldown reduction. (Thanks to his passive.)
  • UNTOUCHABLE during mid to late game.
  • Efficient jungler for a mage.
  • Cons of Cyclops:
  • Low CC compared to other mages.
  • The first and third skill requires skill-shot accuracy.
  • He relies on so much mana.
  • He can't survive on his own during pre-phases of the game.
Overview of Skill Area



Starlit Hourglass (Passive) - The deep bind with stars gives Cyclops the power to control time. Current cooldown of all his skills will reduce by 0.5 seconds when his skills sucessfully hit the enemy. This passive is OP in late game, especially when he is equipped with CD reduction items and magic penetration gears. It is a MUST to make use of this in order to gain the power of Cyclops's poking and annoyance.


Stardust Shock (1st Skill) - Gathers the power of stars and casts two shock waves of stardust, each dealing 220 magic damage to the enemy. This is capable of tearing down tanks in mid to late game and also works greatly in clearing up lanes.


Planets Attack! (2nd Skill) - Uses the power of stars to generate a starlit sphere spinning around him and increases his own movement speed greatly for a short period of time. The sphere will attack nearby enemies (enemy heroes first) automatically, dealing 210 magic damage to them (damages dealt to the same target will decay.) This skill is great for escaping enemies, spamming heroes and kill-stealing; also works for jungling blue buff and monsters.


Star Power Lockdown (Ultimate) - Cyclops wields the power of stars to his fullest and create a magic sphere filled with planetary power to track his enemy, dealing 600 magic damage. According to the flying distance of the sphere, the target will be trapped for 1-2 seconds. This will help you to prevent the enemy from clearing your lanes or leaving your wrath. In my opinion, use this skill FIRST in combos.

Skill Leveling:
In the early to mid game, you should prioritize leveling up your first skill as it does the best damage out of your three skills. Most of the time, you'll want to max out your second skill as well to clear lanes easily and poke your enemies to prevent them from attacking you any further.




Recommended Build/Equipment Order


Enchanted Talisman (1st Item):
+50 Magic Power, +250 HP, +20% Cooldown Reduction. Regens 10% total of one's max mana every 10s. This item is the starting point of almost any mage. It helps you to be consistent in early game due to its cooldown benefit and mana regen.
Arcane Boots (2nd Item):
+15 Magical PEN, +40 Movement Speed. A basic item for burst mages. This improves your damage production through magic penetration. You need also a substantial movement speed boost to work with your cooldown reduction which is your intention is to harass your target as many times as possible.
Concentrated Energy (3rd Item):
+70 Magic Power, +700 HP, +30% Spell Vamp. Regens 10% of one's own HP after killing a hero. The core of Cyclops's strength. Without this item during early or mid games, you won't be able to survive much further. Whilst you're spamming the heck out of your abilities, CE acts as a "support" for Cyclops so that he can deduce his opponents' lives without him having to worry about getting killed.
Lightning Truncheon (4th Item):
+75 Magic Power, +30 Mana Regen. Every 6 seconds, your next damaging ability will proc, maximum of 3 enemies will be hurt by 150% magic power damage. Excellent for ganks and crowd control. With this item, you can replicate the damage of your skills to surrounding enemy heroes and increasing them more once the passive of this gear is activated.
Glowing Wand (5th Item):
+75% Magic Power, +5% Movement Speed, +15% Magical PEN. Burns the target for 3 seconds when the skills hit, dealing 2%/2.5%/3% of the target's current HP magic damage, at least 10 pts. This exceeds the limitations of magical PEN; containing GW will destroy any enemy in your path undoubtedly. Also, the movement speed boost will make Cyclops more ANNOYING in the process.
Blood Wings (6th Item):
+150 Magic Power, +150 HP. Adds 2 Hp for every 1 magic power added. Good for late game that gives a high amount of magic power. Magic penetration can’t do its maximum potential without a good magic power investment. And speaking of magic power, Blood Wings gives the highest amount of magic power in game.


Strategies, Tips and Tricks

With Cyclops, clearing lanes most of the time will never be difficult. The mobility comes from your 2nd skill and the passive will allow you to repeat your abilities in a simultaneous phase. What you NEED is an ample supply of mana to keep on doing it. As many times as possible, get Hunter's Knife as your first item, it will aid you in leveling up and obtaining mana from jungle monsters. I will recommend you to use two spells:
  • Flicker - If you want to escape more efficiently or chase down escaping enemy heroes, use this spell.
  • Retribution - If you want to jungle more and be overly fed in mid to late game, use this spell.

When using Cyclops, it is recommended to use the Roamer or Magic Assassin emblem set. If you want to be a utility mage but at the same time a BEAST, pick Roamer as it provides an ample CD reduction. If you want PURE damage and penetration, use Magic Assassin.


It is also good to let your teammate help you to get the buffs so you can have decent mana regen which can let you spam your abilities. Just punish the enemy laner using your first and second skill. When you see that with your target’s HP is decent for a kill, don’t hesitate to go for all in. Keep in mind that your passive can reduce your cooldown. All you have to do is to ensure that you are going to hit your enemy precisely.

Mage works well together with tanks, fighters and other mages. I admit that it will be hard for you to execute your skills properly in teamfight unless you have a good initiator. Your role is burst down the enemy that gives the main or secondary threat to your entire team. Usually a good target is the opposing marksman and fighters as they are the most threat in late game. You can also kill other mages and expect that you have better mechanics over them due to your cooldown reduction. The major weaknesses of most mage are cooldown. This limits their damage output in game. But that is not the case for Cyclops so as you see mage enemies crossing your rage, don’t hesitate to burst it down. Tanks are difficult to burrst down in late game but when the tank is all by himself/herself, he/she's guaranteed to be dead.

Heroes to Pair With Heroes to CounterHeroes that Counter You
Kagura
Since your skills work well with her stuns.
Skillshot Reliant Heroes
Ex: Gord, Vexana etc.
Lolita
The ultimate counter for Cyclops no doubt.
Zilong
Your ULT will help Zilong to finish off enemies easily.
Some Assassins
Ex: Fanny, Saber etc.
Marksmen (Ex: Layla)
Their fast attacks will be outplay your skills.
Hilda
Both possess great slows and stuns; a deadly tag team.
Franco
If he misses his hook, go for the KILL.
Lancelot
Too fast to catch up with.

This is the end of the guide. Criticism and share of ideas will be appreciated. :))


Hope this article helpfull. Thanks